Map Details for Non Sequitur

This is my first map, and it relies on some interesting scripting. Unlike a typical Siege map, there are three capturable switches. Each time the map is loaded, it will choose three maps (at random) from the list of ALL Siege maps loaded on your Tribes 2 server. Each of the three maps will be assigned to a different switch. The fastest switch capture determines which map will be loaded next.

Offense can repair the offense tower for better spawns. Main generators are not repairable.

Screenshots for Non Sequitur

Comments for Non Sequitur

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Grade: None » Submitted by a tiny fishie on 12/12/03

hey Q-Ice... what PiB meant was that since this map selects other maps from the list of *all* maps on the server, client-side maps (which may not be in normal rotation) are sometimes chosen.

Grade: A » Submitted by Morgoth_Bauglir on 12/11/03

Smooth gameplay and magical scripting. A nice map which challenges both teams.

Grade: None » Submitted by Q-Ice on 12/11/03

Isn't this a SS map, PiB? Anywho...looks great.

Grade: A » Submitted by Paint it Black on 12/09/03

A great way of getting CS maps into rotation, and a solid map also.

Grade: A » Submitted by Mr Tagomi on 12/08/03

The scripting is amazing. One of the funnest parts of this map is choosing the switches to defend... especially if you're on O... muahahhahaha!

Grade: A+ » Submitted by starstriker1 on 12/08/03

I remember playing this on the pond, once... it's a really cool map.