Map Details for Tactical Command |
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Map Specs* 600 points to win Two bases approx. 1200 meters apart. Three capturable towers that house the only sensors. One Vehicle Pad per team. This is my Second Map, which involves lots of Tactics. |
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Screenshots for Tactical Command |
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Comments for Tactical Command Add Comment |
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Grade: None » Submitted by Riavan on 11/09/03The actual pics are way brighter than the map is. Ok, nice setup and base design, however... Turrets are crappy defense if youve got no sensors near the base. Sensors on the towers dont help with much, seeing any turrets are out of range, although they would help you see enemies. 1 Shrike, emits a sensor ray big enough to uncover 1/5 of your map, so the obj are not really nessecary. I like the new trees, and the spawn spheres links to the objs. Ill be looking forward to seeing your next project. Now If I could submit a grade again, it would be B Grade: None » Submitted by WhipSmash on 11/06/03The map had been updated now, lots more trees and stuff. Grade: None » Submitted by WhipSmash on 11/06/03What i ment by still working on it is im improving it, the base part of the map it self is done now im just spicing it up, and yes I am using the RandomOrg(); command. Grade: None » Submitted by Cyborg_Boba_fet on 11/03/03if your still working on it then why did you post it? Grade: None » Submitted by Riavan on 11/02/03Just incase you didnt know... code: RandomOrg(,, ); of course you take out the ""s this will randomly (duh) place any organic throughout your map, within the radius you desire. Field of placement,starts wherever the camera is - Kit |
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Grade: None » Submitted by WhipSmash on 11/13/03
hehe, my next project is guna have some custom interiors im creating =)