Map Details for Forest Valley |
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Forest Valley is the 5th map I've created. Gained loads of experience in interiors making Arid, and this map is a revitalisation of my first map, ForestValley - which was too poor to release! The map has some tightly defended bases, 2 km apart on a densely wooded valley, across a long expanse of water. To boost FPS, I made the fog fairly strong on the map. this makes stealth the key in this mission, and suprise attacks a good idea. Actually, I changed the sky and fog, so it will look different to the screenshots. The building's design is a request by my friend Daem0hn, although I did take some poetic licence. (Sorry Nefilim for using your flag base!) the bridge presents problems for the bots, who love BASE jumping, but will kill each other quickly. DONT RECOMPILE THE NAV GRAPH! *Its just not the same! To download the map the way it was ment to be played; with a teamname and skin scripts, and cool music, visit my website (link above, the .vl2 is included). More cool things are also available at my website, like a cool shrike blaster with splash damage... |
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Screenshots for Forest Valley |
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Comments for Forest Valley Add Comment |
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Grade: None » Submitted by kLUMSY bOT on 10/26/03dagnammit daem0hn, i made the interiors really for you! you did the concept design of them, i just made the buildings (and the terrain) and whacked them together! N e way, this map is made for and dedicated to u. Grade: A » Submitted by Daem0hn on 10/26/03This is my favorite of kLUMSY bOT's maps it is annoying how the bots base jump on the bridge, however, playing with people is great fun if you play with kLUMSY bOT's scripts it is great fun to plant an MPB close to the enemy's flag base and rape them =P i also like the building design, all the archways and holes have been designed for shrike flying (if you are skillful you can fly a shrike through the sniper nest and out the back of the base. getting close to the base is a difficulty, however if you manage to penetrate the defences it is a player vs player battle - which is always fun. the interiors are designed with crates for hiding increasing the damage that can be done by a skillfull assasin very good map and keep making these cool buildings Grade: None » Submitted by kLUMSY bOT on 10/22/03well, i've actually made a few maps recently, and have started uploading them to t2maps.com cos i just got adsl. I'm releasing them slowly, so they dont compete with each other. My next map is called Lava Pits (a minor adjustment to a interior is being made). On the drawing board is an underground siege map with tunnels for tanks to drive through for defence and a flying mothership with spawning shrikes and transports for offence... Grade: None » Submitted by Riavan on 10/21/03What I'd love too see is a reallly huge lush castle base. Grade: None » Submitted by Klumsy Bot on 10/21/03Thanks Raiven! woot! it feels good to get nice words from a good mapper! :) However, i personally think that the bases wern't that good, and there definately could be more trees. (the dead body skins are part of a tiny script) I guess the flag could also be put in the sniper nest above the vehicle bay. Grade: B+ » Submitted by Riavan on 10/21/03Interiors are great! the flag needs a somewhat better placement. The bases are pretty cool, and I love the water with the dead bodies floating in it. The bases and the bridges are ok, but other than that theres just a few trees and some grass. The map itself is vehicle sentric, as the land is surprisingly flat, Its still skiable, your just not going warp speed. I didnt notice much fog... but thats just me, Nice map, cant wait to see even better interiors =D ~Riavan |
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Grade: None » Submitted by kLUMSY bOT on 03/03/04
any other comments?