Map Details for Solaris 3941 |
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This is a small map for Base CTF. I started working on it when i have had my GF4 repaired and couldn't really play Tribes2 on a Ati Rage 3D. The distance between the flags is about 480 meters. The huge energy shield is meant to encourage cap attemps from the sides. A clan mate said that it reminded him of Tr2, but i don't really agree with him. Thanks to Santiclaws, Uthr, Peachskin and vXKitiaraXv who helped me to fix some bugs. |
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Screenshots for Solaris 3941 |
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Comments for Solaris 3941 Add Comment |
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Grade: A- » Submitted by Mr Tagomi on 11/15/03Great map... if a little easy to cap. I actually found that back-capping by ducking the barrier was the easiest way to capture... maybe that was because starstriker doesn't know how to lay his turrets. inclined surfaces = less accuracy, you fool starstriker! muahahahahahah! Anywho I made about 3 caps just rushing in spawn armour... Grade: B+ » Submitted by Dr. Pimento on 10/13/03Nice work. I liked it.. a little exclusive to the players who know what they're doing (watch the newbs be wasted time and time again, you'll see what I mean), but man oh man.. a great "proving" grounds, of sorts! And the ground texturing work is superb. =) I wrote a review.. it'll come up soon enough. Well done!! Grade: A » Submitted by Riavan on 10/12/03Is that custom terrain... tell me! TELL ME!!! oh by the way, great map Grade: None » Submitted by kab000m on 10/12/03I considered a base turret, but left it out because any TM should be able to "clamp" the flag area pretty good. In the mixed there was alot of action around the flag areas and i thought a base turret would take too much away from it. Grade: A » Submitted by peachskin on 10/12/03Very good map designed for tons of action/grabs and technically well done. Not allowing backcapping is a good idea on such a small map. Perfect for ladders imho. Grade: A » Submitted by vXKitiaraXv on 10/12/03well it is kick ass, and i already played it :) great work kab000m. i liked this map alot. the interiors are good. the terrain is very skiable, and the terrain textures are real nice. the sky is cool too. i got fluid fps at anypoint in this map. i only had one problem with this map though. where are the turrets? theres not one in the whole map. awsome job! |
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Grade: A » Submitted by Paint it Black on 11/16/03
Muchos fun. I liked the way that the FF barrier promoted the use of different capping routes. All the prefabs are well designed, and the terrain played well.