Map Details for Bunker Hills

  • Author: Shagmeister
  • Author URL: n/a
  • Mission Types: Capture the Flag
  • Filename: BunkerHills.vl2
  • Downloads: 427

Each base has an upper vehicle bay with a small lower flag bunker. AA defenses attempt to defray the inevitable air assault. In base(no mod) play teamwork with vehicles is essential as the terrain is spacious. Watch out for the lightning, while not too frequent it has a tendency to strike campers and the occasional vehicle...hehe..Might have something to do with the pinkish sky..Might be nuclear or something :)

Screenshots for Bunker Hills

Comments for Bunker Hills

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Grade: A+ » Submitted by _Tex on 11/25/04

kLUMSY have you ever actually played a map before downloading and or blasting it? Christ man don't grade a map if you haven't played on it, you're bringin' down great maps. THIS MAP PLAYS LIKE A CHAMP! The gameplay is amazing, there's not much more fun than running around lancing the hudnreds of heavies that seem to come endlessly on this map.

Grade: B+ » Submitted by =SA=BlackFenix on 06/06/04

yay :-)

Grade: B+ » Submitted by kLUMSY bOT on 09/30/03

Okay, I havent downloaded this, so im gonna have to go by screenies. for starters, nice use of the vehicle bay - good idea to have it above the main entrance - why didnt i think of that? I know that terraforming to get those bunkers covered properly is really hard, so i congratulate u on that. Good idea to use the walls as plugs. However, if you used a different wall, or moved it further up, stretched it a bit and hid the stain near the bottom, it would look far better. (see screenie 2) some of the walls dont meet up. Please fix them! its really easy to do. (and it may fix theat spawn problem too, screenie 4) now for a mappers word of advice; see how you have things like "974 station"? fix that by opening the .mis in notepad, and going down to "nametag = "";" fix the text in the "" signs, but remember the ""s and the ; otherwise you'll have a problematic map. also take out things like "wasdamaged" and "lastdamagedby" and "lastprojectile". if you don't it may result in players having 999 ammo of each weapon - not a good idea. here is an example of what it should look like. new StaticShape() { position = "-19.153 349.516 233.041"; rotation = "1 0 0 0"; scale = "1 1 1"; nameTag = "whateveryouwant"; dataBlock = "StationInventory"; lockCount = "0"; homingCount = "0"; Target = "35"; locked = "true"; }; see above, all you need is "Target" and "locked". BE CAREFUL as you delete stuff from your .mis, bad stuff may happen, and its really hard to find you mistakes.

Grade: A+ » Submitted by Foreign blue on 09/27/03

i think itd make a pretty good seige map ... but thats just me. Overall nice job, like tha sky. =D

Grade: C- » Submitted by Riavan on 09/22/03

Nice sky, nice idea, too bad the spn graphs are stuffed, also as someone said before one side has a huge advantage

Grade: None » Submitted by vxkitiaraxv on 08/31/03

i havent played it so im not gonna grade it :) but it is an appealing map. one thing that i see (that i dont like) is how different the terrain is for each team. one team will definatly have an advantage.

Grade: B » Submitted by DynaBlade81 on 08/26/03

Good map. Some thing is rong with your spawn graph though, i spawned inside of a wall twice. Repair patches is a good idea but it looks kinda wierd having 4 in one spot together. Repair pack took me a cople minutes to find after i finally flew up to the top in last ditch efforts i found it. Map looks cool but i suggest you fix the bugs with spawning and send it to bytor.