Map Details for Raindance Beyond

Aloha!

Raindance Beyond: An Overview. This map was created based off of an old Tribes 1 map, with the same title. This map has 2 bases compiled of similar bases that the T1 map was made of, the central airbase has been modified from the original, at first there were two, designed similar to the one I constructed, I have since then updated it to work better with T2. The rest of the designs are similar to the T1 map with the exception of the water. Raindance Beyond, the T1 version, interested me in mapping, and although the remake that I did, does not do the other justice, it is as close as I could come without creating a custom base. I wanted the map to be SS just like in T1.

Airbase: The top area in the arch is made for vehicles to land and repair or reload. Inside, a skilled shriker can fit his/her shrike, also inside are three inventory stations, a repair pack and health items. A ramp leads up to the top of the airbase, for the fatties that can't jet up. The airbase has four turrets, two missile on top one mortar on the bottom and one elf guarding the switch. The outer pylons each have one sentry turret to make capturing the objective harder. The airbase is a great place to spam the enemy base and reload/repair havocs and bombers. Getting to the airbase and holding it requires teamwork.

Mainbase: The main base has a total of two gens, nine inventory stations, two v-pads, three turrets (plasma, two missile), and two sensors. The base itself is very large and the location of the gens and flag make it hard to cap and rape if the enemy defense is good. However, as it was popular in T1, in certain mods with teleporters, one can take control of the lower original raindance base, creating a easy way to cap, however jetting up the tower as a heavy makes it very hard. The two v-pads have different vehicles, the ground one has ground only vehicles and the upper one has air only.

Vehicles, esp. bombers should have fun here, although the air v-pad is harder to kill, it is still quite possible to achieve air superiority.

I have yet to submit a CS map, although I have many started, perhaps later this summer I shall.

Thanks to =W= and -(FS)- guys along with FragX who helped me with the map through constructive criticism.

Till then, Q-Ice

Screenshots for Raindance Beyond

Comments for Raindance Beyond

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Grade: None » Submitted by Q-Ice on 07/31/03

I know Red, but this was my fav of the variants, along with Raindance Nights or something..I enjoyed those two and some snow map that I have since forgotten its name. But thanks for not letting your natural dislike affect the grade.

Grade: A- » Submitted by Red Shifter on 07/24/03

I naturally hate Raindance variants. Do you know how many of those I had to play in Starsiege Tribes?

Grade: A » Submitted by punk_rock_fan on 07/19/03

Great map! :D

Grade: None » Submitted by Q-Ice on 07/17/03

It still maintains the properties of water, so you can't fire your plasma rifle in it, but you can move around in it easier.

Grade: None » Submitted by Mr Tagomi on 07/16/03

Yeah but you won't be able to use plasma, right?

Grade: None » Submitted by Q-Ice on 07/16/03

One more note....The water is just eyecandy, it in no way will decrease your speed as you enter it, however it may increase your speed, if you fall into it, it will be like falling through the air, there will be no cushion.