Map Details for Watery Death

  • Author: Red Shifter
  • Author URL: n/a
  • Mission Types: Arena
  • Filename: WateryDeath.vl2
  • Downloads: 1273

In my long days in the Tribes universe, I've seen many battles. Battles over lava. Battles high in the air. Battles in water too dense to hold an armor. Even battles where the only weapon available is a blaster. But none of that could possibly prepare me for this...

Watery Death is a simplistic Arena map with a twist - the ground is unstable. By shooting the center of any of the 64 tiles, the ground falls out. By taking the ground from beneath your opponent, you can finish off the enemy team quite quickly.

Note that there are no inventory stations. The player's desired equipment is given to the player as the round begins.

An unstable battlefield - the nightmare of many warriors. Though it can be used to your advantage...

Screenshots for Watery Death

Comments for Watery Death

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Grade: A+ » Submitted by Chibi Otaku on 05/06/04

I love you...

Grade: A+ » Submitted by Cyborg_Boba_fet on 04/21/04

well mise well join in and give a A

Grade: A+ » Submitted by Paint it Black on 11/14/03

Deserves the highest grade.

Grade: A+ » Submitted by Riavan on 10/17/03

I love you...

Grade: None » Submitted by Mr Tagomi on 07/21/03

I feel bad about giving this map an A not an A now... I guess I thought it was a brilliant idea, and 1337 scripting as usual from Shifty... but not really an epic work. Watery Death rocks, it does, as Red Five says, make Arena fun, and it brings some totally unique gameplay to everyone whilst remaining SS. Every time we play it at a PU people drop in and have the same experience: 'WTF is with the floor??? Hey, that's really cool! This is the best map ever!' :D Good job RS

Grade: A+ » Submitted by DSEZ on 07/17/03

OMG you shouldnt steal other peoples work, just like red shifter to steal jk nice job i love it

Grade: A+ » Submitted by starstriker1 on 06/05/03

This is the most original and fun map I have ever seen for Arena, and it ranks up there with the best maps of other gametypes easily. Hopefully, you'll create another map that has this concept a little more "diluted". I mean, its tons of fun shooting out platforms from under people, but I'd like to see a bit more variation. If you could make another map with raised platforms, a few permanent platforms, etc, I think the concept could go even further than it allready has!

Grade: A » Submitted by Mr Tagomi on 05/22/03

This is why patent laws should apply to Tribes maps. Btw, great map. You better create some more with different height platforms/ indestructable platforms/ jumppads/ whatever or I'll break your legs :D

Grade: A+ » Submitted by Red Five on 05/22/03

This is the only map I've ever seen that actually makes Arena fun. Fantastic work, and one of the most original ideas I've ever seen in a T2 map. Good job RS, you've earned this grade.

Grade: A+ » Submitted by Celios on 05/20/03

One of the most original maps I have seen. On a sidenote, claims that he stole the concept are ludicrous. If you knew RS, you'd know that was true.

Grade: None » Submitted by Bytor on 04/30/03

Nofix grade changed to none. You can claim he stole your idea, but without proof you don't have the right to leave an F grade.

Grade: A+ » Submitted by Nycto on 04/26/03

Wow... good job being bitter that your no-name mod never gets played, NoFiX. How about next time you have a problem like this you take it up in PRIVATE. /me mumbles a long list of expletives to myself. On topic: I think this is the most fun arena map I have ever played. There is a whole new strategy introduced, and with it a whole new paranoia. Congratulations on an awesome map. Maybe next you can use the same script and do a bunch of varying-height platforms that can be shot from top or bottom?

Grade: A+ » Submitted by dr boom on 04/26/03

This is a fun, fast-paced, and "original" Tribes2 map. I have to say it doesn't get much better than having the option to track an airborne opponent right to the point where they are going to land and then taking the ground out from under them, lol! I think this is extreme fun for 10 or less on the map at once. I would like to see a follow up to this that is bigger in scale, and a little more eyecandy; but, as it stands, this map has some of the best, and unique gameplay I have come across. Good job Red!

Grade: None » Submitted by Red Shifter on 04/23/03

NoFiX - The master of flames. I don't have his sort of intensity (saying "Hi" and "nice map" to the person he flamed).

Grade: None » Submitted by Uncle Bob on 04/23/03

YEAH! You tell him RED! Suck it!

Grade: None » Submitted by Dr. Pimento on 04/22/03

Red Shifter, of all people, would be last to steal other's works, IMO. GJ, Red! =D

Grade: None » Submitted by Red Shifter on 04/20/03

Go to hell. I wrote the entire damn map script myself.

Grade: None » Submitted by NoFiX on 04/20/03

Well, if your design wasn't based off my mod, good job. Otherwise, you really should give credit, where credit is due. This is obviously based off Knockout, only in a really, really bad way. And it's doing nothing Knockout hasn't already done 4 years ago.

Grade: A+ » Submitted by Mo_Steel on 04/17/03

Simple, yet disgustingly brilliant. I love it. It reminds me of the game Don't Break the Ice. :)

Grade: A+ » Submitted by Uncle Bob on 04/17/03

Nice work there RED. Great scripting work. I could use that for our Halo map. If you would not mind. Be awhile anyway. Would that work with ForceFields? or any .DIF .DTS shape? Anyway, you get a few people playing this and it can get intense.

Grade: None » Submitted by Iczer3 on 04/17/03

Well, i believe THIS gets MY vote for the most innovative map idea of all time....