Map Details for Rush

  • Author: chano
  • Author URL: n/a
  • Mission Types: Capture the Flag
  • Filename: Rush.vl2
  • Downloads: 171

Inspired by Feign and Riverdance, this is my first 'finished' map.

There is a bit more to this map than meets the eye, the main generator (solar panel) is partially protected so that it can't be disc spammed far-off, it is enclosed and can only be damaged through a gap at the back. This main gen powers the ELF turret and the forcefields that cover the windows to the backup gen hut, inv hut, and the sensor platform, making the base imprevious until the panel is taken out. However, the backup generator will keep the invs, sensor, and personel shields up on it's own.

Seperating each base is a river with a bridge spanning it, there are some hidden ski routs and little niches to help heavies etc.

I'd say that it's made for about 7-10 players per side. Any bugs (heaven forbid!), buzz me!

Screenshots for Rush

Comments for Rush

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Grade: A+ » Submitted by The Driver on 08/10/03

interiors and walls and the like do not affect sensors. Only the ground will affect the sensor area.

Grade: None » Submitted by Iczer3 on 04/15/03

Uhhh, just out of the stabbing question inside my head right now... Won't the 3 walls around the Med. Sensor block it off in terms of sensor area? I know the terrain and buildings block the sensor (thus enabling enemies to 'hide' so to speak), and it just started stabbing away at my already near dead brain upon seeing SS3...