Map Details for Dusk Lit

Just something I've had sitting around for a while, I figure'd I'd do something with it... I ended up pretty much completely redoing the map.

Open flag offers a good Defensive posture as well as ease of grab.

A forward tower for each team resides with a mounted, and remote inventory station.

The water has viscosity of 0 which means that there is no difference in moving underwater and above. This makes for some interesting objective battles.

The Generators are difficult to get to, in that you must go down a small hallways to reach the tower of which they're in the bottom of. Defense and Offense should both have a good time on this one.

Screenshots for Dusk Lit

Comments for Dusk Lit

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Grade: None » Submitted by Ensign Munro on 03/23/03

Sky = Nef_Surreal1.dml so yall that wanted to know, know what it is.

Grade: A+ » Submitted by Ensign Munro on 03/22/03

*Smacks _Tex in the face and tells him not to get too lazy that you can't even hit the print screen button and take a mission load screenshot.* Great job tex. I really like it.

Grade: A+ » Submitted by Uncle Bob on 03/21/03

Cool map. And I believe the sky is Nef_day or someing nefflim did, most likely spelled his name wrong.

Grade: None » Submitted by paint_it_black on 03/21/03

That would require more effort on my part.

Grade: None » Submitted by Red Shifter on 03/21/03

You could always use "Inspect VL2" to find out...

Grade: None » Submitted by paint_it_black on 03/21/03

May I ask what sky you used? Looks good.