Map Details for Tides of Darkness

  • Author: Shadow Facts
  • Author URL: n/a
  • Mission Types: Capture the Flag
  • Filename: TidesofDarkness.vl2
  • Downloads: 396

This is another custom shape map that I have made. Each team has an island with one dock and a main base; witch has the flag in the centre of the main base. Building wreckages are located around the map for cover or sniping positions. One problem that I have had with the first two custom shape maps is that in the bases the lights in the base don’t turn on even when there is a generator. Maybe there is something in World Craft that might do that. So if any one knows how to do that if you could tell me how to that I would really appreciated. Well anyway heres the map hope you enjoy it.

Screenshots for Tides of Darkness

Comments for Tides of Darkness

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Grade: A- » Submitted by Wipeout on 12/21/02

Good map I like the custom bases. It does seem like it would be very hard to get the flag without good teamwork and good team work isnt going to happen on a pub server but in a clan match I see potential to be a popular map. I think this map would be best played at a classic server. Well I would prolly say that about every map thow.

Grade: None » Submitted by Shadow Facts on 12/13/02

No, this is not based on warcraft 2 and was not inspired by warcraft 2 to make it ether. I was unaware at the time that they use the same name in warcraft 2

Grade: None » Submitted by Cyborg_Boba_fet on 12/12/02

did warcraft II inspire you to make this?

Grade: B+ » Submitted by peachskin on 12/11/02

I like the architecture and the map but i miss fast sides HOs skiroutes. Flag placement makes def job easy and off need a way to keep pressure and distract nmies. Job is too easy for tm/ld/sd imho but technically it is very well done.

Grade: None » Submitted by peachskin on 12/11/02

U have to build lights in wc and in "rightclick/object properties/alarm type" u set "normal only" "alarm only" or "both normal and alarm". If ur prefab is inside the same "t2editor folder" than ur gen, ur "alarm only" lights will be used when gen r down. In wc's "map properties" u can set 2 "ambient" colors too : one for "ambient color" and one for "emergency ambient color". It will work like ur local lights. My e-mail if u need more info : peachskin@free.fr