Map Details for Golghari |
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The main goal is to conquer the enemy headquater, located on an island off the shore. The attackers must destroy the forcefield generator located in the golgari base. The capturable objectives around the map give both attackers and defenders tactical options. Read the included .txt for detailed information on power supply and objectives. |
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Screenshots for Golghari |
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Comments for Golghari Add Comment |
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Grade: None » Submitted by Morgoth_Bauglir on 12/13/02You can easily check for yourelf weather the update is already set or not, by using the "inspect vl2" function. When it shows new .wav files and also a GolghariCTF.mis you get the right one. In the meantime you can get it from the pond's page http://tribes2.blinkylights.com Grade: None » Submitted by Morgoth_Bauglir on 12/10/02here an announcement: I'm working on a major update on the map. I found some flaws in the terrain file and some of the buildings and I'm going to submit the fixes soon. The update will also include lots more environment sounds (and another sky, by popular demand ;) ), and also fixed objective waypoints. Expect it within this week -morg Grade: A+ » Submitted by a tiny fishie on 12/09/02very expansive map, with several evenly-balanced objectives. looks great! Grade: A+ » Submitted by jacen on 11/20/02The thing i enjoy most about this map is the CnH style of play it has. sure its a Siege map when it comes down to it, but the mixing of the two game types work very well for creating a new style of Siege play, something that unfortunatly is very needed to gain more players into Siege. The whole map has a very nice feel to it the custom objects and texture maps are well done and simply add to this great map. Grade: A+ » Submitted by Hundin666 on 11/12/02Ah, finnaly. This seemed to be in BETA for a while... was waiting for it to be submitted. |
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Grade: None » Submitted by Morgoth_Bauglir on 05/19/03
I have made another update. The C&H script is now removed and the additional objectives are neutral. I have also replaced the HQ bunker with an all new custom prefab. The CTF gametype is gone for now, but it will come back when I release the 2 follow up maps. I plan to do map versions for CTF C&H and Siege gametypes.