Map Details for Dream-state |
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This map is different than just about anything I've seen... the basic idea of fighting on a glasslike surface came to me in a dream, as the name sort of indicates. Gameplay should be fast, with high visibility, open flags, and gravity accelerators to give you a boost. An elevated central platform makes an effective base for mortar spamming the flags and vehicle pads. The platform is not capturable, but the team that controls it should have an advantage. Base rapers and tower trashers should like this map, as the gen room is fairly easily camped, as are the forward towers. The map can also be played on Capture and Hold or Defend and Destroy. |
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Screenshots for Dream-state |
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Comments for Dream-state Add Comment |
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Grade: A+ » Submitted by starstriker1 on 05/31/03Great map! You have the atmosphere down pat. I can't believe its sever side... the map would be better without vehicles though. They just end up as capper fortresses. Plus, brush the "ground" with a shrike and you suffer an explosion... But all in all, its a great map. I didn't mind playing it for an hour at the pickup. Sweet water... Grade: A+ » Submitted by Ensign Munro on 11/12/02Great job Eph. I didn't think that you could make a map like this. Hell, i didn't even know you made this map until today. Great work! Grade: None » Submitted by ephemeron on 11/09/02okay the new version appears to have been uploaded. It should be good now. Grade: None » Submitted by ephemeron on 11/09/02well I thought I had all the bugs out, but ... I found one that didn't show up until I played the map with someone else.. At low angles, players on the surface sometimes will be invisible, it's a fog bug that was easily fixed. You can get a fixed version at this location until it is updated here. Grade: A+ » Submitted by _Tex on 11/07/02Nice work Eph, we'll review it and slap it on HV. Very nice. |
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Grade: None » Submitted by Mr Tagomi on 06/13/03
This map plays like a dream (please forgive me), it's really refreshing to have a map without terrain as well.