Map Details for Skynet

  • Author: Mallak
  • Author URL: n/a
  • Mission Types: Capture the Flag
  • Filename: Skynet.vl2
  • Downloads: 269

A decent skiiable map. Bases at medium range. Main base is on ground, flag is up a transfer field to skybase(about 800m up). Transfer field is only accessable to home team, attackers must find alternate route to flag. Both bases are set in an opposite corner of the map. Center objective is totally in the open, and grants control of ~200 AAturrets and ~40 large sensors. The turrets and sensors are aranged in a "net" dividing the map in half. Bombers have been uped to 4 per team. 4 invo's and 2 AmmoStations per team. Bases have multiple power sources, so dropping all power isn't an easy task. With such an immense objective expect heavy ground forces to attempt to hold it, but if your intent on ending it, a skilled pilot can cap regardless of who control's the ground. Please feel free to T-mail me or E-mail me at Mallak01@aol.com with ideas or changes that need to be made.

Screenshots for Skynet

Comments for Skynet

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Grade: A » Submitted by na85 on 10/28/02

Top draw, mallak. I played this map on CPA with a bunch of n00bs not too long ago and i was sniping from the skynet at them. (THANK YOU for that n00b smacking opportunity, man) I only wish the visible distance was a bit further -na85

Grade: A+ » Submitted by Calipso on 09/30/02

played the level with a full server this map doesent lag and the center obj can also win u the map if u can hold it but u need to drive a mpb to it and keep a few heavys around with flares to keep the missles away the most fun i have is holding the obj

Grade: None » Submitted by Mallak on 09/06/02

nit pick away. i wana hear it. i NEED to hear it.

Grade: A- » Submitted by Iczer3 on 09/04/02

Not bad for a first map. There are a few little things i could nit-pick about, but it's really nothing bad. One thing i saw that was sort of odd is that the skynet switch is red before you or your enemy hits it. *shrugs*

Grade: None » Submitted by Lead Falcon on 08/25/02

SS3 looks f*cking awesome =)

Grade: None » Submitted by starstriker1 on 08/25/02

And I thought that turret-o-rama map had an excess of turrets...

Grade: None » Submitted by Iczer3 on 08/23/02

Hahaha, no I'm not hAuS... I'm with {FRAG}... And i'm very close to the |Team Effort| tribe, heck, i'm an admin for their Syrinx servers... I also remember whuppin your butt on occassion as well... }:)

Grade: None » Submitted by Dr. Pimento on 08/23/02

I think the way turrets "lag" is the calcs they have to run for AI.. targeting, aiming, plus their own "sensor" that they have.. you know, the default one that's almost worthless..

Grade: None » Submitted by Mallak on 08/23/02

Heck yeah, I'm a MouseMod regular. I remember waxin you a few times. Your ... hAuS? Anyhow, enjoy the map, have had very few compliants thus far. The turrets are spread out, and the fog cuts into them, you should never see more than 3-4 clusters at once. That shouldn't lag you.

Grade: None » Submitted by Iczer3 on 08/23/02

Hmmmmm, i thought that name sounded familiar... It took me a while to remember my days in MouseMod prior to my Syrinx debut...

Grade: A » Submitted by Knell on 08/22/02

i dont lag so i'm not whining =)

Grade: None » Submitted by CleverClothe on 08/22/02

Important? With 200 turrets and 40 sensors, thats an understatement. This map just lag a good bit.

Grade: None » Submitted by Knell on 08/22/02

i like this. The objective in this map is very important, unlike in most maps.

Grade: A » Submitted by Venom Fangs on 08/22/02

Very fun when I was playing it on MouseMod with lots of players. I like the idea of the turret net and very well laid out base. Great job for your first map!