Map Details for Canyons

My second map, completely original and making extensive use of the mirror feature to ensure balance. Flags are about 1000m apart, no vehicles (yet) and one bunker for now. This is a very early version; subsequent versions should have many more gizmos in them. Should be totally balanced sides. Power is semi-redundant: generator powers FF and all the equipment; solar panel powers the FF. Hence, the FF is only down is both are destroyed, but the rest will go out if only the generator is destroyed.

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Comments for Canyons

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Grade: None » Submitted by CleverClothe on 08/18/02

Doing anything but cutting holes will make a map CS (with regard to terrain). And if you rename a terrain, that will also make the map CS.

Grade: None » Submitted by ZephyrFox on 08/18/02

Really? LOL, shows you what I know about mapping :). Seriously though, I'm still learning and I swear I had mirrored another map and we used it SS and it worked...

Grade: A- » Submitted by PsychoBorg on 08/18/02

No it's client side, you have a custom terrain. or at least you renamed a standard terrain which makes it client side. I don't like the idea of flags 1000m apart and no vpads. this would be a very fun terrain to fly around in. My advice is to release a second version with a vpad and more invos

Grade: None » Submitted by Sparky on 08/18/02

If you mirrored the terrain then it is clientside.

Grade: None » Submitted by ZephyrFox on 08/17/02

Erm, I'm an idiot. This isn't client-side, its server side. VGS!