Map Details for Raid on Bespin

  • Author: SuperDuck69
  • Author URL: n/a
  • Mission Types: Siege
  • Filename: RaidonBespin.vl2
  • Downloads: 240

The Rebels have a small base on the ground, with a vehicle pad, base turret and two inventory stations. With this they must retake Bespin Station which was taken over by the Empire. What they don't know is that 10 anti-air turrets await them in the skies, and the hidden switch generator on the ground.

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Comments for Raid on Bespin

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Grade: A- » Submitted by Ensign Munro on 07/25/04

I give this an A-. Nice layout. Like said before, this has never been done before, so credit for originality is due. However, this is what keeps it from getting a higher grade: The planet of Bespin is a gas giant. How is there ground? Nonetheless, it is a good map.

Grade: A+ » Submitted by Alundra on 06/18/02

Its a very umm interesting thing youve got going on here. Though theres a couple things I would like to point out, first of all I don't think the defenders should spawn at the "hidden" ground gen. Second the turret Idea, it has been tried by many people but it never works out, Red Shifter in his Deadly Waters map, me in my Dust Storm map, and Shoreline attack, they allways turn out to many turrets that n00bs whine at, or people just run through with a sensor jammer, or the havoc finds a way around it. Lastly most siege maps, with some exception, it should be only 300-800 m away from the attackers and defenders. If any more it would become completely vehicle centric and all the defenders do is sit there with spinfusors and Missle launchers to stop it.

Grade: None » Submitted by SuperDuck69 on 06/12/02

Thanks. I would have put a bit more into it, but unfortunately I had some issues in the map itself that it took a few days to correct, which made me a bit hasty. Otherwise, I've just started a map based on your idea, hopefully it will be as good as Bespin, but we can only hope.

Grade: A » Submitted by Fugitive on 06/11/02

Nice job. I give it an A because this map has never benn done before and should have been done sooner. What keeps this map from getting an A was that its a lil lack luster. Bespin, to say the least, was big. Maybe Rogue Leader raised my standards for a Bespin spin-off, but u could have done something other that making a siege map with a few floating pads and a building. U could have instead made it so the rebels started on the outskirts of the city and had to make their way in towards the center past sentry turrets and mortars with the FF gens located in canyons a-la-Rogue Leader. In order to make the city landscape u could put a desert terrain and for the city put over-sized buildings. For the canyons put vertical terrain. Granted it would have a pieced together look but it would be more fun to play. Still good map a great effort.