Map Details for Bladrave

  • Author: Sun Quan
  • Author URL: n/a
  • Mission Types: Capture the Flag
  • Filename: Bladrave.vl2
  • Downloads: 540

In the year 2560 A.D. Warship's where the only thing left after the flood of Aruam. Now you are on one of the warships and have spotted an enemie warboat on the coast; your mission : DESTROY!

Map contains two capturable buildings with defense nad sensors, with lots of vehicles this map will be very useful in training of pilots

Screenshots for Bladrave

Comments for Bladrave

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Grade: None » Submitted by TerroX on 07/30/02

could not see enemy flag indicator - is this because it was too far away or something?

Grade: None » Submitted by snyperpunk_LP on 06/09/02

what??!?!? where did that flag in pic 1 come from. this cant be SS i dont recognize that flag. ?!?confused?!?!?

Grade: None » Submitted by Gorthaur on 06/08/02

looks good except for the scaled wall piece used as a foundation.. scaling things too much makes them look like crap

Grade: None » Submitted by Sun Quan on 06/06/02

Its "fiction"

Grade: None » Submitted by Lead Falcon on 06/05/02

Oh yea just for your info, if you ever read the Tribes 1 fiction, the wars take place in the year 3900 something =)

Grade: None » Submitted by Lead Falcon on 06/05/02

I had this problem on a lower end machine too. it seems to get better with better hardware, but ultimately its a little quirk in OpenGL. It doesnt just happen with water either. What happens is as you get farther away from objects, OpenGL kinda brings geometric planes closer together, for example, water and the edge of a building. The jagged edges also appear when you have a vehicle pad sunk too far into a platform (if anyone's ever noticed). What i do to decrease this effect when mapping is i try to make shorelines a bit steeper, and also make some fog just down in the water so you cant see it. Hope this helps in the future =)

Grade: None » Submitted by Sun Quan on 06/04/02

Thx ill try that. now i just have to update it just a bit

Grade: None » Submitted by Elementl on 06/04/02

Change your color to 32 bit and the edges should disappear.

Grade: None » Submitted by Shalos on 06/03/02

looks awsome.. i think the edges are from bein in like 16bit or something to do with that... i like the look of the map.

Grade: None » Submitted by Sun Quan on 06/03/02

The water glitch is from something in the computer i thinks its my video card but o well, maps just fine actully but i forgot 1 thing; the Defense Point(flip flop)

Grade: None » Submitted by starstriker1 on 06/03/02

I dont get a glitch like that! Oh well. No ones perfect. But could it have something to do with the wet edges toggle?

Grade: None » Submitted by Dr. Pimento on 06/03/02

I think it's probably just a graphical glitch that happens when there are waves in the liquids.

Grade: None » Submitted by starstriker1 on 06/03/02

Um... whats with those water edges in the screenshots?