Map Details for Full Throttle |
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This map was my best attempt at pulling together air plus ground assault. The entire map has vehicle paths around it. It reminds me of BattlezoneII a bit with the mostly unscalable mountains that border the vehicle routes. The vehicle routes can be controlled at two different points by flip flops. There is a shield that protects each ground base from a direct frontal assault. This can be taken down by destroying its solar panel. Access to the flag is pretty much by air only. It's on a floating pad between the upper tower and vpad. I always like watching a good runner swoop in on a shrike to grab the flag (like in Archipelago). Better take down the flagD gen on this map first though! The vpads and front bridge turrets/sensors are all powered by seperate gens in seperate buildings/bunkers. One is destroyable by bomber. There are 3 gens and 1 solar panel per side. Due to the rugged terrain, there are many sniping locations with the occasional tree to hide behind. Cloakers should have a ball with the subterranian bases. Tried to put something in for everyone on this one. I like multiple hot points on a map. Hope you enjoy this one as much as I do. Thanks again to Boss Godfrey, Bighawkdaddy, & Tozer for helping me test this one! Enjoy --boom *** You must have the Dynamix final map pack for this one *** |
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Screenshots for Full Throttle |
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Comments for Full Throttle Add Comment |
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Grade: A+ » Submitted by Gorthaur on 05/23/02
terrain fake looking on sides of cliffs, scaling makes map look strange