Map Details for Broken Dreams |
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This once beautiful outflung StarWorlf world was taken by the Derm forces during it's inhabitant's tenure in the war. The snowfields were turned to vast mining tracts, with bridges marring the view and pollution clouding the sky. The Bioderms had left by the time the humans returned, but that didn't make the loss any more bearable. The atmosphere of this map is dark, and perhaps forboding. Despite the lower fog grounds (which provides cloak pack users quite a bit of cover) the upper air is clear, providing snipers with a perfect atmosphere. All base gametypes are supported, and the Bots work absolutely great. (For Bots) Siege is a challange, without being impossible. CnH has 5 far-spread towers, stretching offense, yet being defendable. CTF is a lot of fun, because of the visibility, but there are a few Sentry turrets in the middle to discourage people from taking a straight line between flags. There are weapon caches around the map, and while the Mortar is disallowed from the Inventories, they can be found in two locations, near the main bases. ForceFields are powered by generators in a secondary bases a ways from the Main bases, but under the fog. Some of the problems I encountered were the invisible generators providing power even though they were unseen, (thus letting Siege forcefields be visible in CTF) and I can only say thanks to those in the Tribes2Forums that this map ever made it out. Credits: CleverClothe (for everything) Dev and Alingis (scripting) Kid7aze and BinderAJ (beta testing) Hundin666 (Siege gameplay) Thanks to all, and have fun! |
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Screenshots for Broken Dreams |
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Comments for Broken Dreams Add Comment |
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Grade: A+ » Submitted by Jake Silver on 12/18/04Very creepy. Definitely catches the feeling like no book or photograph could. Don't know why, but there's just something more vivid about playing it than reading or seeing a picture. I LOVE the web of bridges all over the place, and this map does kicketh buttocks on the MD2 mod. Grade: A+ » Submitted by liebestoter on 08/10/04WOOOOOOOOOOO HOOOOOOOOOOOO what a great map best fog crear air mix ever Grade: B+ » Submitted by kLUMSY bOT on 07/04/04Its well.... foggy. the ambience is nice, but the fog is overdone. Grade: A » Submitted by Commando Justin on 12/05/03This is a well done map and allows a variety of gameplay but the seige version is pretty confusing it took me a little to figure it out and it also is confusing to people who are playing this map for the first time. But it is a goood map. Grade: None » Submitted by Dr. Pimento on 10/14/03It was, after all, my first real map.. (the other two were CARP, kinda. ;)) Grade: A+ » Submitted by starstriker1 on 10/11/03While this is an infinitly belated grading... this map is AWESOME, and I especially like the feel. A tip, though: the fog ALLWAYS lags everything up. Its never different: entering the fog chops the framerate into quarters. Grade: A » Submitted by Riavan on 10/11/03Shattered Dreams, brings many map types together, to enjoy in a spiritual journey into a frozen starwolf wasteland. The atmosphere is absolutely amazing, Fog covers the low ground, with flimsy buildings and armor caches scattered about. You almost feel some kind of horrible alien is going to jump out and eat you. As you enter the high ground you can see the array or stars overhead, the snowy white capped mountain tops and the all consuming fog below(which I am always wary of). Massive bridges reach across from Mountin top to mountain top, its truely impressive to play and view. The Bases are gaint spiderlooking outposts stuck into the sides of massive hills. Easy access will get you into the base, via the top and bottom. This makes for awesome games of every game type bar CTF, where people tend to like to hunt around in the enemy base. Other than that one base is slightly higher than the other, I believe this might be for seige? But alas it takes the balance down a notch for CTF maps. You will definatly see alot of offense on this map, but due to the easy base access, you will often have to fight to reclaim your base. The lack of motars of course makes for a much cleaning, less spam gameplay. Overall this map is truely something you deserve to play at least once in your life, so treat yourself give it a go. Grade: A+ » Submitted by Mr Tagomi on 03/27/03I love this whole map series. I also think it's very brave of you to make the maps available for every gametype you can. You are one of my favourite mappers, and I think its great the way you have created great bots for loads of your maps. Can I make a suggestion? Why not release a 'mappers tips' guide, not a tutorial, but a cool index of good and bad things to include in maps, ideas that work well and ones that don't etc. Grade: None » Submitted by starstriker1 on 01/25/03We understand you, but we'll make fun of you anyways! =) Grade: A+ » Submitted by Jugger d on 12/27/02It deserves higher than an "A " but still... This map is awsome Dr. P. I planned on commenting earlier I just never do this sort of thing though. Great job I love the use of terrain and beautiful scenery. The fog adds a great texture or does anyone understand what I'm trying to say? Grade: None » Submitted by Dr. Pimento on 08/17/02Woohoo! 1000 downloads.. thanks everyone.. this is cool to me. (happy) Grade: None » Submitted by Dr. Pimento on 08/08/02If anyone plays this map and has suggestions for improvement, the page http://www.tribes2maps.com/forums/showthread.php?s=&threadid=3298 has a place where I am remaking maps, and taking all comments. Grade: None » Submitted by Dr. Pimento on 07/30/02Hehe.. well, it's such a short distance to the bases.. plus, if you manage to find them, there are two spots under the fog where you can get the mortar. Just for fun. (ie: if you want it that badly, you can have it) Glad your mod likes it, Lexor.. Grade: A+ » Submitted by Lexor on 07/29/02Disables mortars ?? Bad mapper !! Lucky it doesn't do so with Rev mod, where this map plays well. Good atmosphere and really fun, intense play. Grade: None » Submitted by Hawkin 87 on 07/26/02Does anyone else have a really bad framerate on this map? Grade: A+ » Submitted by Hundin666 on 06/29/02lol, i see my name up in the description. good map though. Grade: None » Submitted by Dr. Pimento on 05/25/02..and the upload is in. Download to your heart's content. Grade: None » Submitted by Dr. Pimento on 05/25/02TinyFishy, thank you so much for pointing out the error. A corrected version of the map has been sent to Bytor, and this map should be updated posthaste. Servers, fear no more! Grade: None » Submitted by Dr. Pimento on 05/23/02Have you tested/proved the Mortar issue? I just re-looked at my .MIS file, and in the GameOver function, it's supposed to set the InventoryBan to FALSE.. is it not working as expected? Grade: None » Submitted by a tiny fishie on 05/23/02whoops, this map doesn't use the dynamix final pack textures (shattered paradise does, though). the mortar issue still stands, however. Grade: B+ » Submitted by a tiny fishie on 05/23/02nice map, but two problems: it's not truly serverside since it uses textures from the dynamix final pack. and if you put this map on your server, no one will be able to use mortars on ANY map because this map disables mortars for EVERY map on the server. Grade: A+ » Submitted by snyperpunk_LP on 05/19/02this map rocks! cant wait ta see the next one in the series. Grade: None » Submitted by Dr. Pimento on 05/16/02...Shattered Paradise, which is now out! ...Does no one wish to rate my maps? Really.. I have to improve, and feedback is the best way I can see to do that.. Just a thought. Grade: None » Submitted by Dr. Pimento on 05/09/02For all of you that are interested, I'm working on another map in this series: Shattered Paradise. A key feature of these maps will be their bot support: intelligent gameplay will be striven for. Stay tuned! Grade: None » Submitted by Alundra on 05/03/02I thought this map was preaty cool. You spent a lot of time on this obvisously, they wps got kinda screwed up in siege though, but besides that I think the whol atmosphere and feel just kicked ass. Its amazing how you can still make a map feel completely new and original withought worldcraft or customs. Grade: None » Submitted by Dr. Pimento on 05/03/02Before anyone thinks otherwise, it's not like I just threw in alternate gametypes. Each one is different, with the most drastic change being between CTF and Siege. The other gametypes were not an afterthought! |
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Grade: None » Submitted by Dr. Pimento on 04/05/05
W00t commentz!