Map Details for Circle of Stones

A very popular map, this is another idea that I've had since my Tribes 1 days but didn't get around to working on until recently. Back in Tribes 1, this wouldn't have been practical because the game engine was more fragile when it came to large numbers of objects, and you couldn't scale the rocks. Like with Twin Towers though, there were lots of other ideas to do in Tribes 2 before tackling it... but then Pantheon was released, and it inspired me to get off my ass and do this.

The map consists of two fairly simplistic bases with the flags out in the open, and only one nearby base turret. The terrain is graceful and flat, and there is a capturable stonehenge-like circle of stones in the center. All of the base turrets in the mission start out unequipped, and thus are useless until someone installs barrels. The stone circle is the only area on the map that gets struck by lightning, and it makes for a fun and interesting combat area. You'll find that tanks and MPBs are very important on this map, perhaps more so than the air vehicles.

Screenshots for Circle of Stones

Comments for Circle of Stones

Add Comment

Grade: A » Submitted by TerroX on 07/29/04

Us Shifter folks play this map all the time.

Grade: A+ » Submitted by Ubernator on 07/26/04

I have been away from T2 for quite a while... this is one of the first maps I thought of when I reinstalled. A classic!

Grade: A+ » Submitted by _Tex on 12/19/02

Almost a year on Houston Vehicles, and it's still just as popular. Incredible map.

Grade: A+ » Submitted by Capto Lamia on 08/23/02

I dont think the vpad makes a differance in gameplay. I have played this map over 100 times as of this post. Its a great map. It may not include every stratagy that the game alows but its playablity is awesome. For pilots this is the best map ever.

Grade: A » Submitted by milkydoo on 03/01/02

The difference between A and A is really pretty slim, so the grade isn't a big deal. This is an excellent and fun map, but I do have one issue with it. One team's Vpad is about 15feet/5m off the ground, while the other teams is flush with the ground except for the right front corner. Balance is key in this game, and this part of it is pretty off balance. The high Vpad gives the team advantages (placement of motion sensors, turrets, INV's and temporary bomber protection) and disadvantages (cloakers and enemy players hiding underneath), while the other side has just the opposite. IMO, this does make a significant difference. Otherwise, great map!

Grade: None » Submitted by Lexor on 02/02/02

A !! I know I've given it an A already, but after playing this map over and over and over and over... esp. in the Shifter mod... I really can't find anything I want changed, so I wish I could change my grade to THE top grade (site won't let me add a new grade). Necrobones likes to push the envelope with some of his maps, but it seems Necro made THIS one for EVERYONE. Enjoy !!

Grade: A- » Submitted by )(ypersonic on 12/12/01

It's cool and all, nice map with very few flaws.

Grade: A+ » Submitted by Alundra on 11/10/01

Oh yes another one of Bones kick ACE maps espicially this one, because of the wonderfull sky and feeling and the circle of stones I meen that just looks vgca.

Grade: A+ » Submitted by holywarrior444 on 11/10/01

Let me put it this way... HAIL TO NECROBONES!!! THE KING OF MAP MAKING!!!! Man that felt good to say!

Grade: A » Submitted by Lexor on 11/05/01

This one makes for some fine ground vehicle battles, something we need more of... great work Necrobones.

Grade: A+ » Submitted by =H|C=Jedi on 10/30/01

just WOW this is the starting map for all of my servers thanks for the hard work everything is perfect

Grade: A+ » Submitted by TseTse on 10/13/01

this one's a necro classic. just download it...

Grade: A » Submitted by SylockAssassin on 10/04/01

damn d.n.a give it a rest u must really hate bones just give it up ur the only that dislikes his work plus i also seen this one pre-released and it was a round the same time the dev team maps came around so he didn't have time to rip this off. i love the game play on this map very aggressive and the captureable rocks makes it deadly using vehicles as a effort to purge the ones holding the stones. very fast pace and makes for a great game. thank you

Grade: B- » Submitted by D.N.A. on 10/04/01

The_Night_Wolf: it's almost a steal, but has good fps and a smooth feel, A lack of imagination is all I can say your idea's have seen better days.

Grade: A+ » Submitted by Riatha on 10/03/01

Yet another solid map. While the bases have a serious lack of defense, the simplicity of the bases allow heavy customization. The defense really has to be on their toes to prevent enemy cappers from using a touch-and-go style capping run. I especially like the green lightning =)

Grade: None » Submitted by Iczer3 on 10/03/01

*Iczer does a little happy dance* hehehe, more maps from Necro! Weeeeee!!!!! *ahem* O.K. one thing i'd like to say before anyone else can: HE DIDN'T TRY TO MAKE A CHEAP RIPOFF OF PATHEON AND PUT HIS NAME ON IT!!!! i have yet to play it (hey, it's around 11P.M. here... :*{ ) but the "Stonehenge" ring is giving me a craving to play Nefilm's Stonehenge from his classic map pack... see ya in the T2 universe Necro! (if i can EVER find a time where there is space open on his server....)