Map Details for Castles in the sky

very large, very high each team has two bases flag/generator vpads, inv, turrets, and sensors are all on seperate gens

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Grade: None » Submitted by Linquist on 06/28/03

Ever heard ok ctrl-k? it makes u commit suicide without using weapons or hitting the ground, thats what i do. its what u should do dumb***!

Grade: None » Submitted by )(ypersonic on 09/11/01

Huh? what ground? I jumped off into the deep blue multiple times with the same result, I kept falling. Dunno if it's a bug or wtf, but I'd just fall endlessly downward.

Grade: None » Submitted by {SAH}VISUM on 09/01/01

no death?? you hit the ground you go splat. and i was trying to make so that no cowboy in a shrike could cap without the help of his team

Grade: None » Submitted by -)(ypersonic- on 08/29/01

Or when someone snatches flag and just jumps off into the deep blue, does it have a vertical oob?

Grade: B- » Submitted by -)(ypersonic- on 08/27/01

Very cool concept. A few problems however, no drop point for death, meaning you can drop eternally and not die. So for instance, someone grabs flag and just drops off. Stalemate time. Another pointer, 5 caps is cap out limit, I highly doubt if this map was ever pubbed it would make it past two caps at best in a 20 min span. Why, too many turrets at flag structure, there is no way a cowboy capper can shrike cap, i.e missle and aa turrets. To destroy those turrets would be basically impossible, seeing that no foot soldiers can get anywhere near them because of no route to the flag stucture, you MUST fly in. So the only way to kill those turrets, bomber? pfffft. sorry. This map is beautiful, with reworking, like another one of those long catwalks type bridges that lead between the invo and gen stations, this map could own. Flag inside also hurts.