Map Details for Virulence |
||
The attackers base is over 700k away. To make up for this rather long distance their is a tunnel that connects the attackers and defenders bases' together. The Defender's objectives are spread out fluently enough so a single man run would be very difficult, but lets not say impossible. 2 ForceFields on the side of the Second ForceField Generators prevents jugs from just walking in and shooting 1 motar and killing the generators. The ForceFields protecting the switch are set up much like Respite, but no team can go through these, allowing an attacker and/or defender to luckily get stuck between them (making them impossible to kill if team damage is disabled) and communicate enough so his team will go for the second forcefield generators, and leaving the first generator alive. |
||
Screenshots for Virulence |
||
Comments for Virulence Add Comment |
||
Grade: None » Submitted by Namod71 on 08/23/01
Nothing wrong with tunnel systems! :D I haven't checked the map out yet, but from the screen caps, I like the fog work. Unusual coloring, but it works for this map.