Map Details for Phlegathon |
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This is a nicely balanced and interesting map to play. The bases are well-distanced for travel on foot as well as vehicle use, and the terrain allows for skiing. The flag however is not ski-cappable, since it sits high inside a tower. A river of lava divides the map, and the bridge becomes a hot-spot for fast-paced fighting. A must for every server, and would actually make a good ladder-map, IMHO. |
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Screenshots for Phlegathon |
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Comments for Phlegathon Add Comment |
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Grade: A » Submitted by Kuujjuaq on 09/13/01I play Necrobones's server almost exclusively, and I have to say that Phlegathon is one of my favorites. While it is definitely weighted towards defense, in practice it's a very versatile map. Coordinated vehicle attacks work well here, but with those turrets (I highly recommend putting AA barrels on), ground-based support is crucial, from mediums and heavies to take out the turrets and sensors to offensive snipers to keep the enemy in disarray. The bases and terrain are placed well for sniping as well, allowing for good sniping locations at far, but not too far, distances, while making the terrain uniform enough that snipers don't rule the roost either. Midfield becomes a real battleground, without being a false objective as in some maps which focus too highly with center objectives. Using tanks and heavies to neutralize the enemy remotely will get you part of the way there, but you still need people to actually go take out inner base defenses so that flag capture is possible. My only real quarrel is the tightness of the paths to the flag. I wouldn't have a problem except that certain defenders seem to be fond of using deployable equipment as obstacles, which I really feel diminishes the game. Some people might not like this map as it's not infrequent to see maps decided on grabs, not caps, but I personally like to have a few maps like that around for variety. A grab isn't easy to accomplish in and of itself, but if a team puts real effort into coordination of attack, it can really pay off with a cap. Grade: None » Submitted by NecroBones on 08/14/01Just wanted to make a comment- another fun thing on this map is seeing if you can get a shrike under the bridge. There's -just- enough room. I actually won a shrike dogfight that way once... The guy was tight on my tail, and I didn't have much options, so I got low to the lava and approached the bridge. We both went under it, but only I came out the other side. :) Now try this at 400 kph using afterburners with an enemy on your tail to see how this felt. :) Grade: B+ » Submitted by Star on 08/14/01The terrain is interesting. I didn't notice the river of lava until I jumped a hill in my wildcat and had to ditch. The flag is indeed hard to get to because of the 2 plasmas first off, and then any clamps the D would put up. But it IS possible to cap, since PJ schooled me on that map capping us out. Grade: B » Submitted by Mercen4ry on 08/13/01Yes, I've frequented the NB T2 Server for a while now, and this map has been one of my favorites for it's simplicity. However, if defended correctly (ie Deploy Uber Turrets and inv the flag entrances) the flag is impossible to cap. Overall, it's pretty fun, gr8 for bombing runs (my record is 69 bomb kills in one game :) and just works for those 42-man games. |
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Grade: None » Submitted by NecroBones on 03/05/02
I just wanted to comment that this map tends to be overlooked due to its simplicity, but in truth it's a very dynamic map with lots of varied strategies and promotes teamwork. Between a single "crunch point" in the form of a bridge over lava, as well as multiple airborne routes and ski-friendly terrain and the like, it can be a versitile map with something for everyone. It really is a good map that is almost "base"... even if I did mispell "Phlegethon". :)