Map Details for Wildcat Canyon

Wildcat Canyon is the second map in my upcoming "OldSchool" mappack. As with the other maps, it's serverside (uses the SunDried terrain), and it's gameplay is a based off of a T1 map (hense da "OldSchool"). Can you guess which? =)

Key Features: - Each team has a main base with a vehiclepad and a stone flag area next to it. - The outside turret and sensor are powered by the solorpanel. - Uses just Ground Vehicles. - Tower in Center of map.

Screenshots for Wildcat Canyon

Comments for Wildcat Canyon

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Grade: B- » Submitted by ][)3m()N on 12/14/01

Could I ask why this has Arena support? The turrets, vehicles, and simple layout make this an awful map for such a game type, and I am dissatisfied when for some reason this map pops up on a Arena server. No offense, but I just ask - Why?

Grade: None » Submitted by Angry Weasel on 10/20/01

I played this, and noticed that it doesn't really work very well with any mission types. The flag/nexus/switches show up in every mission type, and none of them are hidden...you might want to fix it.

Grade: B » Submitted by Star on 07/30/01

Good for a second map. My only complaints are that the elf turret is too easy deprived of power, but maybe that's what you intended. I also think the mortar turret needs some sensor support. As it is, it does not hit much since it hardly sees a target. I liked the custom naming of the invs.