Map Details for Wildcat Canyon |
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Wildcat Canyon is the second map in my upcoming "OldSchool" mappack. As with the other maps, it's serverside (uses the SunDried terrain), and it's gameplay is a based off of a T1 map (hense da "OldSchool"). Can you guess which? =) Key Features: - Each team has a main base with a vehiclepad and a stone flag area next to it. - The outside turret and sensor are powered by the solorpanel. - Uses just Ground Vehicles. - Tower in Center of map. |
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Screenshots for Wildcat Canyon |
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Comments for Wildcat Canyon Add Comment |
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Grade: None » Submitted by Angry Weasel on 10/20/01I played this, and noticed that it doesn't really work very well with any mission types. The flag/nexus/switches show up in every mission type, and none of them are hidden...you might want to fix it. Grade: B » Submitted by Star on 07/30/01Good for a second map. My only complaints are that the elf turret is too easy deprived of power, but maybe that's what you intended. I also think the mortar turret needs some sensor support. As it is, it does not hit much since it hardly sees a target. I liked the custom naming of the invs. |
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Grade: B- » Submitted by ][)3m()N on 12/14/01
Could I ask why this has Arena support? The turrets, vehicles, and simple layout make this an awful map for such a game type, and I am dissatisfied when for some reason this map pops up on a Arena server. No offense, but I just ask - Why?