Map Details for Drifts

Basically, a small tribes 1 style fast paced ctf map. Each team has one base, defended by one turret, and a small sniper/mortar floating bunker(look in screenshots). The flag is located inside the upper level of the base, yet is not impossible to get out. There are a total of 6 ways to get in the upper level of the base. The terrain allows for easy skiing, and easy HO. Very similar to t1's Snowblind in many ways (terrain, visibility, item placement), this map offers fast gameplay just like t1 did!

Screenshots for Drifts

Comments for Drifts

Add Comment

Grade: C+ » Submitted by Ensign Munro on 08/27/02

I can tell you right now. Patience is a hell of a lot better.

Grade: None » Submitted by powdahound on 01/22/02

Rofl you nut! I haven't even checked this in a while. Ya the newest version of the map is better. :) I did well on my exams btw! foo

Grade: C » Submitted by finger binary on 01/19/02

this map is okay, G, but you gotta get alittle more creative... plus it is ages old... make more, buddy, cuz these are oldschool. just hope this grade is worse than our exam grades

Grade: A » Submitted by SkaMaster on 11/17/01

Holy Cow! Well, I never in a million years would have believed this. I made a map called Pisidian, and it is not great I admit, but it is my first map and was a learning experience. I uploaded it in September. I just played this map yesterday, and I swear I thought you copied off of me =) Our maps are very similar except for a few things, one of which is that your map is a zillion times better. I played it on a small pub and absolutely love the gameplay. But it is too weird that our maps are so much alike. (Please don't diss my map though, cause I already know it's not very good) =)

Grade: A+ » Submitted by $nipe on 08/20/01

cool map, i think all of the maps you have made and posted here are awsome.

Grade: None » Submitted by powdahound on 08/09/01

New version of this map coming out soon. May be in a map pack. Stay tuned :) New version has better playability and realistic effects.

Grade: None » Submitted by powdahound on 07/30/01

thanks, ill make all the changes you suggested

Grade: None » Submitted by powdahound on 07/28/01

Thanks man. This is my first map ever and i hadn't really learned all the naming stuff yet :D nor did I think about doing it. I've had lots of people mention the two-gen idea so i'll do that. Should I keep the other inv down there though? I dont think putting an inv way up by the flag would be a good idea.

Grade: B+ » Submitted by Rilke on 07/28/01

Nice simple map. Good HO routes, interesting capping and defensive possibilities. The gen room could use two gens since one mortar takes one gen out now. Little bit of a greater attention to detail and this map would be in my A range (e.g. naming of inventory and gen units, exacting placement of objects, etc). The bases could stand to be further apart and the terrain allow some alley play. The speed would remain, but more variability and more action spots would be created, spreading large numbers of players out a bit. Good job, powda.

Grade: A » Submitted by Star on 07/28/01

I reviewed this map in the forums somewhere I think. Umm..