Map Details for Close Encounter |
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The last trace of a violent storm that flooded the land is now passing. Two Tribes have assembled to take over the region for its vast resources and tactical location. With Flags only just over 400 meters apart, and bases only about 500, fast paced battle is guaranteed. There are no inventory stations near the flag, so a deployable one is a must. Two capturable towers control devastating mortar turrets that watch over the choke point. They are a key asset as they can almost harrass either side because of the proximity of the bases. Good Luck - Mccannon04 |
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Screenshots for Close Encounter |
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Comments for Close Encounter Add Comment |
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Grade: B+ » Submitted by Star on 07/30/01Obviously, I liked the close proximity of the flags. I also liked the attention to detail shown throughout the map from the air bubbles underwater to the burning crates and the crashed shrike indoors. Things I would change include the vehicle pad (I would take it out) and the removal of the sentry turrets in the capturable towers. Grade: B » Submitted by Akira on 07/29/01Good use of existing buildings, along with very nice turret placement [esp the motion sensor turrets]. Terrain needs to be more jericho friendly in some places [darned server-side maps :oP], though I'm not sure why you'd waste your time with the jericho [or where you could even put it] when you can jet from one flagstand to the other. I wasn't too thrilled by the 'crates' and other miscellaneous junk in the main base or the barrels sitting by the turret, but overall shows some effort and thought and was fun to romp around in for a bit. |
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Grade: A+ » Submitted by vegeeta777 on 02/11/02
This map rocks! I love how you can quickly attack the enemy base. You can even wipe out enemy deployables from a center base. It is so annoying to have mortar turrets pound you while you deploy defenses, but that's what makes this map so great! You did a really great job. I hope you can make some other great maps!