Map Details for The Keys |
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The heightfield that's used for this map, a prefab provided with the game, was definantly designed for water. The Keys is a vehicle-centric map that uses the full map. Each base was put into its own little corner. There is an outpost located at the center of the map that can provide great aerial defense with its two AA turrets. The water is deep, very deep, so that the fliers could act as subs. Be careful of those turns. You never know what's truely around the next bend. This map maybe designed like the standard CTF maps that came with the game, but it's still an enjoyful map. |
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Screenshots for The Keys |
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Comments for The Keys Add Comment |
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Grade: C » Submitted by Star on 07/06/01
The objective is too easy to capture and hold by the Storm side for it to be fair. Those turrets can cause a lot of trouble as AA or otherwise giving Storm an unfair advantage. The flag is too easily defendable, esp with the sentries. If you want deep water, "Waterworld" is for you.