Map Details for Lost Temple

  • Author: Sparky
  • Author URL: n/a
  • Mission Types: Capture the Flag
  • Filename: LostTemple.vl2
  • Downloads: 2943

I thought I would try my hand at a scripted map and this is what I came up with! Lost Temple is a fairly large map so vehicles are a must. This CTF map has an objective in the middle (The Lost Temple) find the hidden switch inside the temple (it might be hard but there is a hint in the map) to capture the objective. Staying in control of the temple is worth the effort.The flags are located in the tower outside base and protected by forcefields powered by solar cells. Hope you enjoy this map :)

Screenshots for Lost Temple

Comments for Lost Temple

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Grade: A » Submitted by Iczer3 on 08/11/01

hehe, i can still remember the first time i played this map on a server.... *flashback sequence* i jetted into the upper entrance and after a bit of exploring, found myself face to stomach of a giant Bioderm statue. first thing to be uttered from my mouth was "OH @#$\%!!!!", as i accidently blew myself into kingdom come...' that said, this map is one of the best "mood" maps a guy could play on. if you want to be scared on a map, this is the one you want...

Grade: C » Submitted by KryandArturo on 08/10/01

There is way too much stuff in this map. When I play this map my framerate goes down to like... 4. It promotes teamwork very well, but it's hard to work with anyone when it's all between frames.

Grade: A+ » Submitted by Mr.Nice on 08/10/01

Sweet map indeed ..I just played it on another server and ended up just wondering around tripping out on all the cool stuff you put in there (like the fires, giant temple statues, etc).After the game ended I came straight here to get it for myself. Good job!Great map!Nuf' said.

Grade: A » Submitted by some1 on 07/23/01

nice map but i found few errors like the flowting vehicle pad that could be move to the road next to it so it looks beter and the part of the temple that sticks out above the ground a bit behing front enterance in a hole is the terrain that needs a rock over it or sumtin

Grade: None » Submitted by Sparky on 07/14/01

Fixed the forcefields,tree leaves in center interior,fixed partialy floating towers on each team, changed the altar fire to a more FPS friendly emitter.

Grade: A » Submitted by CeNTuRY on 07/08/01

yes, a really good map...many people gimme positive feedback and impressions about sound ambience and objectives positions... it's fun to play with a "vehicules-MOD", as i do on a CTF HellZone server great job !

Grade: B » Submitted by Rilke on 06/28/01

This map is clever. Nice use of particle emitters such as the fires in bases and lamps. Neat theme. There are, however, many errors with tree leaves being shown in bases, vehicle pad supports above ground, etc. Placement of items within bases seems rushed as well. With a little more thought and work this map could deserve the accolades it has already gotten from others.

Grade: A » Submitted by })r.Pepper on 06/26/01

This map is excellent! The sound effects are awesome, the bases are just right, but the bots dont really work great in this map. I think the temple is tight. Anybody who comes across this map should dl it fast!

Grade: A » Submitted by Mccannon04 on 06/25/01

i was playin this map with a lot of people and it was great! The Temple has great visual appeal too. well done

Grade: A » Submitted by DRunkdRiveR on 06/20/01

sweet map sparky! this is the sort of originality that makes mappers like ourselves ;D stand out above the crowd, keep it up!

Grade: A+ » Submitted by TseTse on 06/19/01

GREAT MAP! I have been so busy mapping, that I've missed some of these recent gems. This map is not only a blast to play, but is a required-investigation for mappers and scripters. Play around in the temple, and you'll see why. The coding for the temple switch is brilliant. Meanwhile, the simple map construction and great "feel" will make the raw players delighted.

Grade: A- » Submitted by Mr. Black on 06/15/01

I love the temple in this map. Its so eerie with the strange howling noises. I love how the previous post comments that there's no switch for the base. I don't wanna spoil it for everyone else, but look around the temple for clues and irregularities. I love the way the switch appears after you hit the right spot. Very cool.

Grade: A » Submitted by Eliza the flygirl on 06/14/01

Great map, just two problems. There is no flipswitch for the temple, and even after you destroy the flag gen, you still go thru the door like a forcefield is still there. Other than these two minor problems its a solid map.