Map Details for Night Stronghold |
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A night siege map. Defense has many turrets but offense has the advantage of blending into the darkness and short visability. Offense is also attacking from 3 directions |
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Screenshots for Night Stronghold |
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Comments for Night Stronghold Add Comment |
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Grade: None » Submitted by SkaMaster (Spence) on 08/15/01A little note: Every time I play this the fps is really really bad. Sorry, but it's true. I still love the map, though. Grade: None » Submitted by Slamscape on 07/27/01Well the generator waypoints that are "messed up" as you say are intentional, those solar panels are important but they are not neccessary for the base to be captured, they just provide easier access to the capture point. I wanted them to have a waypoint but didn't want people to think they had to be destroyed in order to win... Grade: B » Submitted by DarkFame on 07/27/01Nice map. But maybe a bit too dark? And your generator waypoints are messed up. You need to add a dynamix field like this: neeedsObjectiveWaypoint = "1" on the generators you want waypointed. I really liked how you can use the forcefields in the control tower as nightvision. :) I'm not sure if that was the intention, but they sure work that way. I liked how you used FF's as fence around the map. This map would have gotten a B if it wasn't for the waypoints. Grade: A+ » Submitted by Slamscape on 06/14/01I updated the map on june 13th, I never realized how dark it was, it still has that night feel but now you can see a little bit better. I played it on a server with a bunch of people, it was kool seeing the offense suddenly appear as they entered the sensor range. |
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Grade: None » Submitted by Slamscape on 08/15/01
Look for a future map pack with all my maps worked out for great balance and all your comments and critisims incorporated