Map Details for Canyon Fodder

  • Author: Droegun
  • Author URL: n/a
  • Mission Types: Capture the Flag
  • Filename: CanyonFodder.vl2
  • Downloads: 1235

Dead desert world valued only for it's resources. Most of the planet surface is flat and barren, with the exception of canyons formed from mining expiditions.

Screenshots for Canyon Fodder

Comments for Canyon Fodder

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Grade: A » Submitted by StormShadow [AK] on 07/19/01

Nice clean map... I thought the tunnel was just eye candy until I found myself using it quite often to circumvent the hills. Overall great presentation and very good game play!

Grade: A+ » Submitted by Supernerd on 07/19/01

Awesome map! The terrain is great, with good places for ground vehicles as well as good skiing. The bases are far enough apart that a Heavy will want a ride to the enemy base, but not so far that it becomes tedious -- battles happen all over the map. The generators are quite important; getting a player into the enemy Depot and destroying the three gens there cuts power to all the base turrets, force-fields, sensors, and vehicle pads. Blow the other two generators and the enemy has no power what-so-ever. All the turrets are very useful and already have suitable barrels: A couple AAs, a mortar, and a plasma turret. This map has everything: terrain, bases, strategy, gameplay... just download the thing! I can easily see many great battles happening here.

Grade: None » Submitted by SubNub on 07/11/01

Made an error in my post, there are actually three (3) vehicle pads, one for ground vehicles, one for Shrikes, and one for Havocs and Thunderswords. Somehow or another I must have thought the Havoc/Thundersword pad was the same as the Shrike one. Just wanted to correct myself!

Grade: None » Submitted by Zark Astic on 07/04/01

Could you make a map with bot support?

Grade: A+ » Submitted by Subnubilus on 06/11/01

I couldn't help but download this, it was far too tempting. This is by FAR the best map I have played in Tribes 2 thus far, including all the official maps. There are 5 generators, each with a different purpose, some which must be destroyed simply to destroy another, but at the same time, each generator serves a purpose. The bases are used in combination with the landscape incredibly, so much so that they seem like new bases, and their are two vehicle stations, one shrike hangar with a lookout window and one artillery station deep in the easy to drive on canyon. The turrets are set up in a way that is finally actually efficient yet not unbreakable, and they use turret structures I have not seen used that way before. Details are many, such as the wounded shrike in the hangar and packs laying in useful places, even repair kits and patches where they are needed. There is but one repair pack, and it's in the center of the map in an easy to defend place, on the roof of a small underground chamber where one team can set up a minibase to actually defend the pack! There is an underground tunnel that you can drive tanks, wildcats, and even shrikes through. Everything is polished, and I could find no notable errors at all, and the atmosphere looks extremely realistic, with all the proper colors. Some maps have great terrain or great bases or great turret set ups, but this map combines it all seemlessly into the best map possible. I can tell this took a long while, and I can't wait until Droegun releases another map. SPECTACULAR!!!

Grade: A+ » Submitted by Droegun on 06/10/01

Don't mind the grade, I figured I'd be the first to post after it showed. This is my first mapping attempt. Please feel free to give any suggestions you have, and by all means be very honest when it comes to judging my map. I want to know how I can make this one and any future maps better.