Map Details for Reflection |
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This is my second map and an experiment of sorts. The map consists of one large base split in half by a forcefield. The 2 flags are right next to each other, but because of the focefield you must travel outside the base and back in to go between them. There are three entrances to each team's side of the base. This should make for a very fast and unique game where you can see what your opponents are doing, but cannot attack them through the forcefield. Bots are enabled on the map, but currently they just stand still and try to kill each other through the field. Comments are welcomed. |
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Screenshots for Reflection |
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Comments for Reflection Add Comment |
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Grade: B » Submitted by Gozer on 05/30/01This reminds me of a Tribes One map I used to enjoy playing. It was the same idea, two flags side by side seperated by forcfield. The difference there was that it was all indoors. And there were only three small rooms to each "half" of the building. Anyone else remember this crazy map?! Going outside is a bit different though. Keep inovating! |
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Grade: A- » Submitted by Mathias on 06/09/01
My favorite thing about this map is using the taunt animations to harass the enemy players on the other side of the force field. The only problem with this map is that its client side so I won't see it on too many servers.