Map Details for Armada

Two flying ships send out their forces to capture the enemy flag. Use the teleporters to get around your base, and to help stage for your attack/defense. ** This map contains a dso file which contains the teleport code, please read the attached ReadMe**

Screenshots for Armada

Comments for Armada

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Grade: None » Submitted by [HvC]Scuba on 08/13/01

rereleased it with the teleport code in a .cs file, it works reeel gud nowe. :)

Grade: A+ » Submitted by [HvC]Scuba on 06/06/01

just so you know, the updated teleport code is available, go to my download page to get it(look in the news here)

Grade: A- » Submitted by StormDragon on 06/02/01

Great map! It will be even better once the teleport script is updated. You might want to consider adding something like an abandoned mining facility in the center of map or several derelict buildings at random locations to enhacne the map strategy possibilities.

Grade: B » Submitted by v5planet on 05/20/01

This is a really cool map that's got a lot of great things going for it. Excellent base design, interesting use of the animated "vents". The bases have the feel of some of the greater Tribes 1 bases, 1) because they're floating, and 2) because they're straightforward, albeit unique in there design. The only real problem with this map, that kept it from getting an A is beyond the control of the mapper. The teleporter script that I know Havoc has been working on no longer works, as of this last patch. I remember reading the news in T2 "Delete all your custom scripts, they no longer work as of this new patch", and I'm thinking "great support for the scripting community, there Dynamix". Anyway, this lack of teleport pads is a real hit to gameplay, because the base is so high up in the air. I was barely able to maneuver in light armor with an energy pack, but once again, not your guys' fault. I look forward to an updated version of Armada with a new, functional teleport pad script (it would be nice to have a nexus animation on top of it, too, just to make it a little more obvious =P )