Map Details for Untamed |
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A CTF map with two bases separated by broken terrain. In the central region is an ojbjective controlling several turrets. Updated 5/12/01 - removed the floating turret that was mistakenly levitating over one of the bases. This is otherwise identical to the original untamed zip file. |
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Screenshots for Untamed |
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Comments for Untamed Add Comment |
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Grade: C » Submitted by (-SA-) on 05/22/01A C is possibly the best grade for this map. although it isnt a sniping stage it really great to fly around and blast the enemy around. good Stage for Veterans Grade: B+ » Submitted by Captain Radium on 05/16/01If you have a problem running the map I would like to know what it is. No one has informed me of problems with it working on their commputers. There are all kinds of errors that can crop up like lag or spawngraph problems. I don't want to replicate errors in future maps. Grade: C+ » Submitted by TseTse on 05/13/01Many problems with this map, for sure, but it still has interesting concepts at play. Defensive equipment is very intense. It certainly isn't a high-scoring map, unless the defense falls asleep on repairs. However, as-is, the map will produce mostly "soloists" trying to grab the flag from the closest peak (after killing their most hated sentry turret). Accordingly, this is not for large numbers of players (and that's ok). Grade: C- » Submitted by Rufus on 05/09/01Turret. The word is turret, not generator. Thousand pardons. You have a floating turret. Grade: C- » Submitted by Rufus on 05/09/01You must know some folks to get 2 maps reviews. Heres a tip, you can go to settings on the worldedit screen, change the dropdown to mouse and change your move value. This lets you place objects without having gaps between (catwalks). You do indeed have a floating generator. I would have to say it looks a bit out of place. Was this second effort? Grade: C » Submitted by Star on 05/05/01The Objective is worth capturing and adds an element to the map. One side has a strange floating turret that is obviously not supposed to be there. There are too many turrets guarding the flag (2 plas 2 sentry) and defeats the purpose of a defender. Wildcats are obselete on the terrain in the availablity of scouts which wouldn't be a problem but set waypoints suggest that wildcats are useful assets. |
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Grade: A » Submitted by orox on 07/23/01
Best map so far on this site. Very skiable, nice terrain and landscapes. It should be very interresting to play this map in clan games. Unfortunatly, it is a bit fps-intensive and main generator might be too vulnerable. Great work !