Capture the Flag Maps

Page 16 of 68, showing 20 records out of 1360 total, starting on record 301, ending on 320

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  1. Cross
    Author: Vcyne
    Uploaded: February 26, 2003 at 04:56 am
    Client Side: Yes, Bot Support: No

    Cross |CTF| The two inventories are distant from flag, protected by a plasma and a sentry turret, that work by themselves (not powered by any generato

  2. Crown
    Author: Pala
    Uploaded: October 25, 2003 at 06:19 am
    Client Side: Yes, Bot Support: No

    Well I have made tons of maps, this is just 1 of them. Its an combo of many different maps I have seen and added some my own touch for those. Should

  3. CrowsNest
    Author: Salieri
    Uploaded: June 02, 2001 at 10:31 pm
    Client Side: No, Bot Support: No

    A CTF that revolves around teamwork, and jetpack control. Two giant trees face each other in a lush green land. In order to get large numbers of def

  4. Crowsnest Pass
    Author: Sabre
    Uploaded: July 10, 2001 at 03:39 pm
    Client Side: Yes, Bot Support: Yes

    Each base is located on a hilltop far above the pass dividing the mission. This balanced mission is very large with the bases 2 kilometres apart, but

  5. Crowsnest Pass SE
    Author: Sabre
    Uploaded: January 17, 2004 at 07:19 pm
    Client Side: Yes, Bot Support: No

    Based on the original Crowsnest Pass, this version represents what I had always envisioned for this map. The original was done before the editor allo

  6. Crush Depth
    Author: Mercen4ry
    Uploaded: October 20, 2001 at 10:37 pm
    Client Side: No, Bot Support: No

    Mission Debriefing: Welcome to the Aquatica undersea complex. We reviewed your recommendations, and it seems you fit our certifications quite well..

  7. Cryogenyx
    Author: Namod
    Uploaded: August 15, 2001 at 02:51 am
    Client Side: No, Bot Support: No

    Such lovely weather on Starwolf worlds. :D For those of you who long for more than just the same old CTF, I have made Cryogenyx. Not only can you cap

  8. Crystal Shards
    Author: Dr. Pimento
    Uploaded: May 30, 2002 at 11:29 pm
    Client Side: No, Bot Support: Yes

    What can you do to destroy a Diamond Sword world? It already looks like Hell.. what's left to do to it? When the Diamond Sword troops came home, at

  9. CubesOfDeath
    Author: {NF}Reapperi
    Uploaded: October 11, 2001 at 06:50 pm
    Client Side: Yes, Bot Support: No

    Cubes create atigravity field so inside the cube is only 20\% gravity. You can get inside the cube by 3 ways but there is only 1 way out... front...le

  10. Curtilage
    Author: Techlogic
    Uploaded: March 12, 2003 at 07:51 pm
    Client Side: Yes, Bot Support: No

    Vehicle map. Flags are around 1000m apart and contained between 4 structures. Structures cutoff some routes but quick routes are available from 4 diff

  11. D N A Pack
    Author: D.N.A.
    Uploaded: September 18, 2001 at 01:40 pm
    Client Side: No, Bot Support: No

    Well...back again for the first time! Had some problems with Zero Visibility...but it works now and plus I added another map called The Hunted. Hope y

  12. Dabih
    Author: Capto Lamia
    Uploaded: July 19, 2001 at 12:38 pm
    Client Side: No, Bot Support: No

    Located 326 light years from Earth this Planet is and out of the way Ice World of little importance. Or so we thought. I keep my winter home here.

  13. Daedalus
    Author: Red Five
    Uploaded: April 11, 2003 at 04:48 am
    Client Side: No, Bot Support: No

    This is a simple CTF map I made on a whim. It's loosely based on the concept of Minotaur: a large, mostly underground base with a flag at each entran

  14. Daisho
    Author: Stuart "Vovin" Presley
    Uploaded: May 05, 2001 at 03:55 pm
    Client Side: Yes, Bot Support: Yes

    Two bases seperated by a fair length of land. A capturable Tactical Advantage on middle ground is flanked by two large lakes. Each base is outfitted

  15. DamnationV
    Author: -Fat Tony-
    Uploaded: July 06, 2002 at 08:54 pm
    Client Side: No, Bot Support: No

    By popular demand, and Tex's persuasion, I've decided to post HV's infamous V maps. I originally created these maps to be exclusive for Houston Vehicl

  16. Damnedest
    Author: Shun
    Uploaded: February 07, 2002 at 10:44 am
    Client Side: No, Bot Support: No

    This map is a remake map of Damnation.It made and changed so that Rape might not be made.And since it was a dark map hard to see, it changed at daytim

  17. DangerousCrossing
    Author: EEPROM
    Uploaded: May 01, 2001 at 12:57 am
    Client Side: Yes, Bot Support: No

    Kinda like the original but with a T2 twist. I have added lava and raining fireballs along with a center objective. This map may also be played as a C

  18. DangerousCrossingT2
    Author: Perpetual Khaos
    Uploaded: June 03, 2001 at 01:05 pm
    Client Side: Yes, Bot Support: No

    I was looking around the forums in T2, reading comments from all these dudes wanting T1 remakes. One of the maps people wanted remade was DangerousCr

  19. Dark Skies
    Author: NecroBones
    Uploaded: August 13, 2001 at 06:21 pm
    Client Side: No, Bot Support: No

    This is a completely aerial map, with 50 acre bases suspended about 800m above the ground and 2km apart. Dogfighting and aerial maneuvers will win the

  20. Dark Snow
    Author: Wolfgard
    Uploaded: May 11, 2003 at 10:26 pm
    Client Side: No, Bot Support: No

    Dark Snow is a CTF map set in an ice world after dusk, with fog in low laying areas. Each team has a base on top of a hill and an underground vehicle

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