Capture the Flag Maps
Page 15 of 68, showing 20 records out of 1360 total, starting on record 281, ending on 300
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A remake of Dissention with some tips from ZOD and new skies, new shapes and new terrain textures from Virtually Infinite pack.
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Contention_Wo
Author: Wipeout
Uploaded: February 06, 2007 at 01:52 pm
Client Side: No, Bot Support: NoContention: Medium size map bases are around 900m apart. One Turret per team One Sensor per team Vehicle Station behind base. Wipeout
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Continental Divide Update
Author: EEPROM
Uploaded: May 08, 2001 at 12:14 am
Client Side: Yes, Bot Support: NoThis is an update to the original. This update contains the following requested changes players have suggested: Inventory station in gen rooms. Logo
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ContinentalDivide
Author: EEPROM
Uploaded: May 01, 2001 at 12:44 am
Client Side: Yes, Bot Support: NoHuge map with rivers, oceans and lakes. Bases are sitting on islands and an AA defense network spans accrost the center of the map that is capturable.
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Control Freak
Author: Uglydog
Uploaded: September 16, 2001 at 05:04 am
Client Side: Yes, Bot Support: YesSmall fast simple map. try to keep hold of the island base. if your team has the island base.. there is a chance you will spawn in there
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Cool Rain Apparition
Author: The_Night_Wolf
Uploaded: November 27, 2001 at 05:37 pm
Client Side: No, Bot Support: YesHaa ha,well I just finished this,support for all vehicles,bots,and Juggy Freindly.flags are about 700 clicks (or what ever there measured in)apart.I k
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Small CTF map with heavy action. Heavily scripted Bot support code by Lagg_Alot. Some gameplay altering scripting was done. You can dumbfire the Miss
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Coredarea
Author: Ensign Munro
Uploaded: September 07, 2002 at 12:50 am
Client Side: No, Bot Support: NoBased on the game series of Starfox, Coredarea has now become an ice world. Even though it can barely support life, Coredarea Command has managed to s
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Capture The Flag Medium sized map with objective in the middle. Take control of the Bridge Tower to allow for easier movement to enemy base. Ground v
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CottonMouth II
Author: Sparky
Uploaded: February 17, 2002 at 12:23 am
Client Side: Yes, Bot Support: NoIt was time for a sequel to my first map CottonMouth so I decided to make all new structures for this map. The terrain is a modified DustTo Dust terra
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Cowboy Bebop
Author: TribalMa5ter
Uploaded: May 29, 2003 at 12:12 am
Client Side: Yes, Bot Support: YesYeah , Its been a little slow around here lately, but that doesn't mean T2 maping is dead . I've been doing other projects and been putting off releas
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This is my 1st map out so I hope you all like it. I am currently working on my 2nd dew to be released later tomorrow I would like to thank PJ for some
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Crappy but Fun
Author: Uncle Bob
Uploaded: August 19, 2002 at 07:49 am
Client Side: Yes, Bot Support: YesWell Here is a map I've worked on for awhile. Just something I made for fun, Testing new things. Don't ask why I named it Crappy but Fun. And yes I di
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This is my first map, so give me an honest review... Its dark, storming, your stuck in a crater, and your base is starting to leak. What else could
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Crater Lake
Author: Steve Lizcano
Uploaded: May 08, 2001 at 01:21 am
Client Side: Yes, Bot Support: NoJourney into the post apocalyptic land of lush trees, and where the scars of a past trouble remain. The craters; formed ages ago, now worn down and fi
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CraterFacility
Author: {NF}Reapperi
Uploaded: October 17, 2001 at 01:15 pm
Client Side: Yes, Bot Support: YesThere is Litle base in the centter of the crater...recent storms have filled crater with water... ***BACKGROUND INFO*** Soldiers who guarded that bas
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This is a Football map with alittle twist. Its is possible to get the other teams flag with alittle teamwork because its not easy to get. Each team i
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Bridge in center of map can be captured. Flag in open out in front of base. Turrets in range of flags. back up generater behind force field, powers to
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I tried to keep this map simple (people have said i make my map to complex before),I did divide the power management but I didnt seperate the gens, al
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A snowy night map, with air vehicle support. Flags protected by a Forcefields, the power for which lies in a remote tower for each team.