Capture the Flag Maps

Page 12 of 68, showing 20 records out of 1360 total, starting on record 221, ending on 240

8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
  1. Canyon2
    Author: Black Rose
    Uploaded: June 13, 2001 at 02:41 pm
    Client Side: Yes, Bot Support: No

    This is the same map as Canyon but with identical bases and some added audio. I know the Canyon map has only been up 1 day but I thought this might be

  2. CanyonBall
    Author: KancerMan
    Uploaded: June 25, 2001 at 08:26 pm
    Client Side: Yes, Bot Support: No

    A Cayon based map with a low flight ceiling to test your piloting skills each team has 2 bases each in a differnt canyon. There are seperate gens in

  3. Canyons
    Author: ZephyrFox
    Uploaded: August 17, 2002 at 11:58 am
    Client Side: Yes, Bot Support: No

    My second map, completely original and making extensive use of the mirror feature to ensure balance. Flags are about 1000m apart, no vehicles (yet) an

  4. Capernicus
    Author: [4M]CaptNapalm
    Uploaded: September 12, 2001 at 06:28 pm
    Client Side: Yes, Bot Support: No

    This submitted with permission on behalf of [4M]Gandalf. MAP INFO -------- This map is part of the [4M]Map Pack 1. The map pack includes 4 CTF maps

  5. Carnivorous Lemons Planet
    Author: peachskin
    Uploaded: June 14, 2003 at 02:23 pm
    Client Side: Yes, Bot Support: No

    Psychedelic organic world where water offers no resistance. To learn submarines skiroutes is a must. If your base is owned offense can use the neutra

  6. Carrier Strike
    Author: NecroBones
    Uploaded: February 21, 2002 at 03:50 pm
    Client Side: No, Bot Support: No

    I got the idea for this map from Sigma's "Pearl Harbor". I had already toyed with the idea of a more naval-style CTF map, but hadn't made it yet. Well

  7. CastleRisk2
    Author: Ensign Munro
    Uploaded: October 18, 2002 at 11:11 pm
    Client Side: No, Bot Support: No

    This map is a prequal to my other map, CastleRisk. That map is a siege map. This version is a CTF map. Hope yall like it! As i said on the other Cast

  8. Castles
    Author: ArmyMage
    Uploaded: July 17, 2001 at 03:31 am
    Client Side: No, Bot Support: No

    Castles is a lush map with a twist... It has castles (or as close as I could get with what I had). I tried to give it a medieval theme. Also there i

  9. Castles in the Clouds
    Author: Sammboy125
    Uploaded: May 21, 2002 at 06:09 am
    Client Side: Yes, Bot Support: No

    Hovering above a distant planet, these monuments of an unknown race still stand, a haven only for the birds. Now, taken by the Tribes and converted in

  10. Castles in the sky
    Author: {SAH}VISUM
    Uploaded: August 25, 2001 at 01:41 pm
    Client Side: No, Bot Support: No

    very large, very high each team has two bases flag/generator vpads, inv, turrets, and sensors are all on seperate gens

  11. Cat Walk
    Author: -DeathKnight-
    Uploaded: December 19, 2001 at 11:50 pm
    Client Side: No, Bot Support: No

    Well this is my first map I ever made. Basically there are two bases with two v-pads. There is a large bridge conecting them w/ a tunnel right below i

  12. Cataclysm v1
    Author: Xxuser001xX
    Uploaded: July 31, 2001 at 09:07 pm
    Client Side: Yes, Bot Support: No

    This is my first map :) Its a volcanic themed map, with lava covering the unelevated map and the bases hovering in the sky. There are bridges covering

  13. Cataclysm_Wo
    Author: Wipeout
    Uploaded: February 06, 2007 at 01:48 pm
    Client Side: No, Bot Support: No

    Cataclysm; Big map 1200m You spawn by an Unasigned Flag you use havocs to take flag to your teams flag, While avoiding AA, Missile Turrets all along

  14. caustic
    Author: dr boom
    Uploaded: July 30, 2003 at 05:32 pm
    Client Side: Yes, Bot Support: Yes

    This one took a long time... There are two turrets guarding the flag directly with another for air defense. Difficult to cap with the turrets up, if

  15. ccbase
    Author: Javier
    Uploaded: August 23, 2001 at 08:10 pm
    Client Side: Yes, Bot Support: No

    This is my first map, so cut me some slack. The bases are very near to each other, so this will be a fast paced game. The bases come equipt with shiel

  16. Celacanth
    Author: Team {[BMF]}
    Uploaded: July 18, 2001 at 04:31 pm
    Client Side: No, Bot Support: No

    This is a server side based map that was designed for Ultra Renegandes but is useable by other game mods. It was tailored to {[BMF]}'s fast action, h

  17. Celerity
    Author: {FSC}Meanie
    Uploaded: July 16, 2001 at 09:30 pm
    Client Side: No, Bot Support: No

    A very small map designed for lightning-fast caps and intense gameplay. Flags are in the open. Very few inventories and easily accessible generators

  18. Celerity SE
    Author: Sabre
    Uploaded: January 18, 2004 at 03:17 pm
    Client Side: Yes, Bot Support: No

    Celerity is a very good cluster map, but suffers from a few minor problems. This version expands the distance between base areas, and mirrors the bas

  19. Center Bounce
    Author: Makavelli
    Uploaded: March 03, 2002 at 09:01 pm
    Client Side: No, Bot Support: No

    This is a simply map. There are 3 flags. the two team ones are blocked in with a force feild. The third is in the center. you have to grab the center

  20. Cerberus
    Author: The Driver
    Uploaded: September 04, 2003 at 10:52 am
    Client Side: Yes, Bot Support: No

    Cerberus Both teams share one large underground base. The only thing seperating each team's assets from the others is a thin force field system contr

8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16

Login

Need Account? Register

Support TribalOutpost.com

If you are interested in supporting this community website and would like to contribute, please feel free.

Copyrights

Tribes is a registered trademark and Sierra and Sierra Studios are trademarks of Sierra On-Line, Inc.

© 2005-2009 TribalOutpost.com. All Rights Reserved.