Capture the Flag Maps
Page 12 of 68, showing 20 records out of 1360 total, starting on record 221, ending on 240
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This is the same map as Canyon but with identical bases and some added audio. I know the Canyon map has only been up 1 day but I thought this might be
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A Cayon based map with a low flight ceiling to test your piloting skills each team has 2 bases each in a differnt canyon. There are seperate gens in
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My second map, completely original and making extensive use of the mirror feature to ensure balance. Flags are about 1000m apart, no vehicles (yet) an
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Capernicus
Author: [4M]CaptNapalm
Uploaded: September 12, 2001 at 06:28 pm
Client Side: Yes, Bot Support: NoThis submitted with permission on behalf of [4M]Gandalf. MAP INFO -------- This map is part of the [4M]Map Pack 1. The map pack includes 4 CTF maps
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Carnivorous Lemons Planet
Author: peachskin
Uploaded: June 14, 2003 at 02:23 pm
Client Side: Yes, Bot Support: NoPsychedelic organic world where water offers no resistance. To learn submarines skiroutes is a must. If your base is owned offense can use the neutra
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Carrier Strike
Author: NecroBones
Uploaded: February 21, 2002 at 03:50 pm
Client Side: No, Bot Support: NoI got the idea for this map from Sigma's "Pearl Harbor". I had already toyed with the idea of a more naval-style CTF map, but hadn't made it yet. Well
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CastleRisk2
Author: Ensign Munro
Uploaded: October 18, 2002 at 11:11 pm
Client Side: No, Bot Support: NoThis map is a prequal to my other map, CastleRisk. That map is a siege map. This version is a CTF map. Hope yall like it! As i said on the other Cast
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Castles is a lush map with a twist... It has castles (or as close as I could get with what I had). I tried to give it a medieval theme. Also there i
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Castles in the Clouds
Author: Sammboy125
Uploaded: May 21, 2002 at 06:09 am
Client Side: Yes, Bot Support: NoHovering above a distant planet, these monuments of an unknown race still stand, a haven only for the birds. Now, taken by the Tribes and converted in
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Castles in the sky
Author: {SAH}VISUM
Uploaded: August 25, 2001 at 01:41 pm
Client Side: No, Bot Support: Novery large, very high each team has two bases flag/generator vpads, inv, turrets, and sensors are all on seperate gens
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Cat Walk
Author: -DeathKnight-
Uploaded: December 19, 2001 at 11:50 pm
Client Side: No, Bot Support: NoWell this is my first map I ever made. Basically there are two bases with two v-pads. There is a large bridge conecting them w/ a tunnel right below i
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Cataclysm v1
Author: Xxuser001xX
Uploaded: July 31, 2001 at 09:07 pm
Client Side: Yes, Bot Support: NoThis is my first map :) Its a volcanic themed map, with lava covering the unelevated map and the bases hovering in the sky. There are bridges covering
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Cataclysm_Wo
Author: Wipeout
Uploaded: February 06, 2007 at 01:48 pm
Client Side: No, Bot Support: NoCataclysm; Big map 1200m You spawn by an Unasigned Flag you use havocs to take flag to your teams flag, While avoiding AA, Missile Turrets all along
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This one took a long time... There are two turrets guarding the flag directly with another for air defense. Difficult to cap with the turrets up, if
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This is my first map, so cut me some slack. The bases are very near to each other, so this will be a fast paced game. The bases come equipt with shiel
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This is a server side based map that was designed for Ultra Renegandes but is useable by other game mods. It was tailored to {[BMF]}'s fast action, h
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A very small map designed for lightning-fast caps and intense gameplay. Flags are in the open. Very few inventories and easily accessible generators
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Celerity is a very good cluster map, but suffers from a few minor problems. This version expands the distance between base areas, and mirrors the bas
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Center Bounce
Author: Makavelli
Uploaded: March 03, 2002 at 09:01 pm
Client Side: No, Bot Support: NoThis is a simply map. There are 3 flags. the two team ones are blocked in with a force feild. The third is in the center. you have to grab the center
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Cerberus
Author: The Driver
Uploaded: September 04, 2003 at 10:52 am
Client Side: Yes, Bot Support: NoCerberus Both teams share one large underground base. The only thing seperating each team's assets from the others is a thin force field system contr