Capture and Hold Maps

Page 2 of 3, showing 20 records out of 55 total, starting on record 21, ending on 40

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  1. Heavy Weather
    Author: Lone|Wolf
    Uploaded: August 18, 2001 at 06:40 pm
    Client Side: No, Bot Support: Yes

    A CTF map with capturable bunkers. there are four minor bunkers, with an inv station and a turret. The major bunker is located on a hilltop, and has 2

  2. Hells Pit
    Author: D.N.A.
    Uploaded: December 11, 2001 at 03:42 pm
    Client Side: Yes, Bot Support: Yes

    Well this will be my first try at a ARENA map, and I hope luck is on my side again that everything works. Well it's a big one! I think there are a cou

  3. Hells Rain
    Author: Death Lobster
    Uploaded: August 02, 2002 at 12:57 pm
    Client Side: No, Bot Support: Yes

    Back again! Hope you all don't cringe at the sight of me coming back yet again. But even if you do, I promise you'll like this one. Here's the low dow

  4. Hollow Winds
    Author: Tank
    Uploaded: December 29, 2002 at 09:45 am
    Client Side: No, Bot Support: No

    This is my first map, I hope it will be a good one. Bases are close together, about 700 something meters apart I think. CnH base in the middle/off to

  5. Howl of the Yeti
    Author: Lexor
    Uploaded: August 10, 2001 at 05:05 pm
    Client Side: No, Bot Support: No

    The Bioderms invented a system to absorb the power right from a planet's life systems. This planet used to be a lush forest, and now look at the carna

  6. Inflammation
    Author: Sigma
    Uploaded: May 28, 2001 at 01:33 pm
    Client Side: Yes, Bot Support: Yes

    This is a large map. This is my first Tribes2 map. My intention when desgning this map was to create something challenging that required a team effo

  7. Island Bridges
    Author: NecroBones
    Uploaded: August 13, 2001 at 06:17 pm
    Client Side: No, Bot Support: No

    This is what you might call an "arena" map, in that the bases are directly aligned, connected by bridge structures, and the terrain hardly plays a par

  8. LakeAcid
    Author: IRON_HELIX
    Uploaded: October 27, 2002 at 07:47 pm
    Client Side: No, Bot Support: No

    LakeAcid™ One simple map,to win you must be a team player and DO NOT touch the WATER.If you are a team player you would really enjoy this simple

  9. Lava Giants
    Author: EEPROM
    Uploaded: May 04, 2001 at 10:55 pm
    Client Side: No, Bot Support: No

    A sea of lava and a small rig in ther middle where all the action takes place. Great map for fast action CTF and CnH matches. A center objective contr

  10. ManTrap
    Author: Kasom
    Uploaded: September 02, 2001 at 08:13 am
    Client Side: Yes, Bot Support: Yes

    I built this map to test a new idea I ahd for capture and hold. I have't seen it in any other map. But my favorite game on this map is Hunters with a

  11. Martian Assault
    Author: Lexor
    Uploaded: June 14, 2001 at 02:28 pm
    Client Side: Yes, Bot Support: Yes

    Ancient humans always knew that there was something odd with that Face on Mars. However they did not have the resources to discover its true history

  12. Melancholy2
    Author: Up$ilon
    Uploaded: November 17, 2002 at 08:02 am
    Client Side: No, Bot Support: No

    As promised, this is Melancholy2, like Melancholy, but with a capturable base stuck right in the middle of the map. It is undoubtably better than the

  13. MissileCMD
    Author: SatisGuarD
    Uploaded: February 14, 2003 at 06:14 am
    Client Side: No, Bot Support: No

    2 switches control missile bases,2 gens per team but not in same area (I hate bases with all gens 10m apart), each team has hidden base on other side

  14. Mountain High
    Author: shokx
    Uploaded: May 27, 2001 at 12:25 pm
    Client Side: No, Bot Support: Yes

    Mountain High is a CnH mission based on the rabbit terrain "Escalade". As it has no new terrain it will work as a server-side level. It has support fo

  15. OmahaBeach
    Author: INH*A Zombie
    Uploaded: May 18, 2001 at 09:52 am
    Client Side: Yes, Bot Support: Yes

    Axis vs Allies. Will you take the beach or will it take you? You rewrite history and storm the beaches at Normandy on DDay. Simulates conditions du

  16. Reservoir
    Author: NecroBones
    Uploaded: August 13, 2001 at 06:13 pm
    Client Side: No, Bot Support: No

    A very close-range fight over a reservoir of water. The battle is fast and furious, and vehicles are available despite being a small map. It's wonderf

  17. Retaliation
    Author: Dr. Pimento
    Uploaded: September 16, 2002 at 04:09 pm
    Client Side: No, Bot Support: Yes

    The final chapter for Futures of Vengance. Retaliation takes place on a now-deserted Bio-derm training facility. The flags for CTF are only 200 apar

  18. Rings of Saturn
    Author: EEPROM
    Uploaded: July 21, 2001 at 12:49 am
    Client Side: No, Bot Support: No

    Well, here is another Pro Flyer map (what I call them) where knowing how to fly helps. This map takes place in space, like, stuff (what ever you want

  19. Sarcophagus
    Author: NecroBones
    Uploaded: May 29, 2001 at 11:40 pm
    Client Side: No, Bot Support: No

    So far I've been unable to make a cavern map in T2 (I think they made the engine more restrictive than T1 as far as terrain is concerned), so I did th

  20. SB Fortress 1
    Author: NecroBones
    Uploaded: June 14, 2001 at 06:14 pm
    Client Side: No, Bot Support: No

    This map was never meant to be a fair fight, but rather a meeting place for my tribe. I made it CNH to keep it out of the CTF rotation, and also to ha

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