Serenity by Wipeout on December 26, 2004

Capture the Flag Lush Clear

Well I'm on Christmas break and all snowed in here at Indiana so I figure what better way to spend my time then makes a map for good ol' Tribes2.

And here it is, the much antisipated, Serenity!

The bases are 410m apart, Visable distance is 275m, the flag sits whide open on a platform above the front vehical pad the defense will need to be on there toes here at all times, there are 2 turrets to help protect your base, and 2 vehical stations.

Small Crossing by Spartan119 on December 24, 2004

Capture the Flag Lush Clear Bots

Simplistic CTF which consists mainly of killing and capturing... No inventory stations, but all packs but sensor jammer and turrets can be found, incluing sensors which can help since their is hilltops all over which make a good spot for a pulse sensor, and motion sensors can be deployed to restrict cloakers in the area. No buildings, but each base has some energy packs, 2 laser rifles, various grenades, mines, health kit, 2 shield packs,pulse and motion sensor packs, and a repair pack.

Shunt by BehalekGroon on December 23, 2004

Capture the Flag Badlands Clear

Planet L-4795 is a remote desert world rich in precious minerals and fuel ores. The bioderm horde had recently landed and set up two refineries in the area when they were suddenly overwhelmed by five Diamond Sword dropships. The 'derms didn't stand a chance and were quickly annihilated by the Sandrakers' superior numbers and technology. Now the refineries are a prize to be taken by the strongest human tribe.

Barricade by Spartan119 on December 15, 2004

Capture the Flag Desert Clear

Flags are around 1500m apart, along with rolling hills and an objective at midway...
Bases are pretty big and their vehicle stations are defended on 3 sides from bombers, they are protected with a plasma turret which is on the ceiling of the entrance, and are linked to the ground by a big ramp.
Main base is similar to the one in Starfallen... just some different arrangements with the generators and inventory stations... and they are on huge platforms...

Fenix by Spartan119 on November 18, 2004

Capture the Flag Desert Clear Night

This may be a good choice for those who like some range between the bases... in this case, the flags are 1384m apart.
there is a capturable objective at midfield that has inventory stations and 2 towers nearby with 2 turrets, 1 med. sensor and an inventory for each tower each.
Each of the main bases has a Vehicle station, flag bunker (flag is on top in the open and there are inventories in the bunker), a Generator building, and a small bunker more towards midfield.

BorithniaII by [KeGeN] on October 31, 2004

Capture the Flag Lush Clear Client Side

CTF map with a twist!

Just like in t1 there is a neutral base!
With that base there is turrets!
Flip the switch, Now control of the neutral base and its turrets!
Goes to your team!

Thats a big leg up!

Then destroy there solar pannels and gen!
Then capture the flag!

This is a beta version!
Thanks: KeGeN

Gonadie by [KeGeN] on October 31, 2004

Deathmatch Other Rabbit Lush Clear Bots Client Side

This file consists of three versions of the same map!

Gonadie is a huge battle room!
Rabbit games & Deathmatches are held here!

Along with: A bunker world, like: Construction build!

Hope you like! Rabbit and deathmatch are both bot supported! And way fun!

Thanks: KeGeN

The Red X by Spartan119 on October 23, 2004

Capture the Flag Other Clear Bots Client Side Night

Flags very close(less than 400m)
Team bases consist only of a Large sensor and 5 inventory stations. (no buildings) 2 neutral inventory stations are in the middle, one on each side up on a small hill.
No repair packs lying around so the neutral inventories are important if you want to repair your base.
Terrain Layout: The mission area is in a deep pit. the bases are divided by an X shaped hill/barrier that extends to all corners (and is hot lava rock), which divides the mission ariea into 4 zones.

Borithnia by [KeGeN] on October 12, 2004

Capture the Flag Desert Clear Client Side

[CTF] with a twist!

Just like in t1,
There is a nutral base,
Supplyed with two hefty turrets.

Flip the switch and its yours!
The nutral base will now be controled by your team as will its turrets!

Thats a big leg up! :)

You will have to destroy there solar pannels and generator to capture the flag! Enjoy!
Map by: KeGeN

Over and Out by Dark_Harlequin on September 21, 2004

Race Volcanic Clear Client Side Night

This map is adapted from one of the best race maps out there - Goliath. Special thanks to Ace for making that in the first place. Most of the track is reused from that map but I put in many track elements that at least double the size of the race course.

This is a map I finished a while ago (second map I ever attempted) but I decided to release in case anyone still plays T2 race occasionally. It is possibly the longest track out there with a total object count just over 750 so I apologize in advance for the long initial lighting time.