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Query: author:Sparky

Page 1 of 1, showing 10 records out of 9 total, starting on record 1, ending on 9

  1. Relevance: 100%
    CottonMouth
    Author: Sparky
    Uploaded: April 30, 2001 at 10:01 pm
    Client Side: No, Bot Support: Yes

    Capture The Flag Medium sized map with objective in the middle. Take control of the Bridge Tower to allow for easier movement to enemy base. Ground v

  2. Relevance: 100%
    The Fog
    Author: Sparky
    Uploaded: May 28, 2001 at 02:05 am
    Client Side: Yes, Bot Support: Yes

    Bet you can't guess what inspired this map! Simple map should provide good gameplay. The Inky black fog should give lots of good cover for sneak attac

  3. Relevance: 100%
    SnowJob
    Author: Sparky
    Uploaded: June 02, 2001 at 06:04 pm
    Client Side: Yes, Bot Support: No

    This is my first Siege map, so be gentle :) the map is quite large and there is a lot of eyecandy on this map, vehicles are mandatory on this map beca

  4. Relevance: 100%
    Lost Temple
    Author: Sparky
    Uploaded: June 14, 2001 at 12:22 am
    Client Side: No, Bot Support: Yes

    I thought I would try my hand at a scripted map and this is what I came up with! Lost Temple is a fairly large map so vehicles are a must. This CTF ma

  5. Relevance: 100%
    Siege Mentality
    Author: Sparky
    Uploaded: June 24, 2001 at 02:34 am
    Client Side: No, Bot Support: Yes

    I designed this siege map to be simple and fast with good visuals. Take out the south tower gens for access to the north tower gens. After the north t

  6. Relevance: 100%
    Burnt Offering
    Author: Sparky
    Uploaded: August 22, 2001 at 10:00 pm
    Client Side: No, Bot Support: No

    At first glance a flag cap looks easy but it's no walk in the park. The flag is protected by two ELF turrets and they are powered by a generator just

  7. Relevance: 100%
    A Walk in the park
    Author: Sparky
    Uploaded: September 06, 2001 at 08:52 am
    Client Side: No, Bot Support: No

    This map has a few unusual things in it, first being the vehicle pad and stations. The vehicle pad is located in the center objective but the stations

  8. Relevance: 100%
    CottonMouth II
    Author: Sparky
    Uploaded: February 17, 2002 at 12:23 am
    Client Side: Yes, Bot Support: No

    It was time for a sequel to my first map CottonMouth so I decided to make all new structures for this map. The terrain is a modified DustTo Dust terra

  9. Relevance: 100%
    Death to Death
    Author: Sparky
    Uploaded: July 11, 2002 at 01:52 am
    Client Side: Yes, Bot Support: No

    This time I thought I would do a faster competiton style map these bases are CLOSE together and the flags are in the open. Lotsa cap/ski routes custom

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