Search Results
Query: author:Sparky
Page 1 of 1, showing 10 records out of 9 total, starting on record 1, ending on 9
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Capture The Flag Medium sized map with objective in the middle. Take control of the Bridge Tower to allow for easier movement to enemy base. Ground v
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Bet you can't guess what inspired this map! Simple map should provide good gameplay. The Inky black fog should give lots of good cover for sneak attac
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This is my first Siege map, so be gentle :) the map is quite large and there is a lot of eyecandy on this map, vehicles are mandatory on this map beca
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I thought I would try my hand at a scripted map and this is what I came up with! Lost Temple is a fairly large map so vehicles are a must. This CTF ma
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Siege Mentality
Author: Sparky
Uploaded: June 24, 2001 at 02:34 am
Client Side: No, Bot Support: YesI designed this siege map to be simple and fast with good visuals. Take out the south tower gens for access to the north tower gens. After the north t
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Burnt Offering
Author: Sparky
Uploaded: August 22, 2001 at 10:00 pm
Client Side: No, Bot Support: NoAt first glance a flag cap looks easy but it's no walk in the park. The flag is protected by two ELF turrets and they are powered by a generator just
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A Walk in the park
Author: Sparky
Uploaded: September 06, 2001 at 08:52 am
Client Side: No, Bot Support: NoThis map has a few unusual things in it, first being the vehicle pad and stations. The vehicle pad is located in the center objective but the stations
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Relevance: 100%
CottonMouth II
Author: Sparky
Uploaded: February 17, 2002 at 12:23 am
Client Side: Yes, Bot Support: NoIt was time for a sequel to my first map CottonMouth so I decided to make all new structures for this map. The terrain is a modified DustTo Dust terra
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Relevance: 100%
This time I thought I would do a faster competiton style map these bases are CLOSE together and the flags are in the open. Lotsa cap/ski routes custom