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Query: author:Cinderkarst

Page 1 of 2, showing 10 records out of 11 total, starting on record 1, ending on 10

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  1. Relevance: 100%
    Sands of Dawn
    Author: Cinderkarst
    Uploaded: January 25, 2004 at 12:45 pm
    Client Side: No, Bot Support: No

    This a map I made for the MA/NXA Grand Melee as well as for the Dark Tower. It has a capturable objective in the middle, and some of the more fun-kil

  2. Relevance: 100%
    Hymn of Morning
    Author: Cinderkarst
    Uploaded: May 28, 2004 at 01:27 am
    Client Side: Yes, Bot Support: No

    Hymn of Morning is a collaborative work between myself and Evil Napkin. He started making this map (which was at the time called "Morning"), then quit

  3. Relevance: 100%
    Slush
    Author: Cinderkarst
    Uploaded: May 18, 2004 at 11:54 pm
    Client Side: Yes, Bot Support: No

    From the Read Me file... This map is all about speed and hardcore Classic CTF gameplay. There are no gens to bring down, no turrets to destroy. Just 1

  4. Relevance: 100%
    River Styx
    Author: Cinderkarst
    Uploaded: May 30, 2004 at 02:14 pm
    Client Side: Yes, Bot Support: No

    River Styx is, essentially, a remake of |HV|_Tex's "A River Runs Through It". Many balance issues were recognized when this saw play in the Blood Eagl

  5. Relevance: 100%
    Helion
    Author: Cinderkarst
    Uploaded: June 06, 2004 at 12:04 pm
    Client Side: Yes, Bot Support: No

    Helion is built on probably one of the oldest concepts in T2: Make the capper's life miserable. The area around the flagstand does just that. Dense wa

  6. Relevance: 100%
    Bastage
    Author: Cinderkarst
    Uploaded: June 14, 2004 at 05:47 pm
    Client Side: Yes, Bot Support: No

    Bastage is a fine example of what happens when a mapper plays way too much on two maps and decides to combine their core elements so he can save himse

  7. Relevance: 100%
    Xerxes
    Author: Cinderkarst
    Uploaded: June 20, 2004 at 10:45 pm
    Client Side: Yes, Bot Support: No

    Xerxes was created out of my desire to create a "Valley of the Kings" type of environment. What was created was a land of winding canyons where windbl

  8. Relevance: 100%
    Outland Kings
    Author: Cinderkarst
    Uploaded: August 07, 2004 at 11:47 am
    Client Side: Yes, Bot Support: No

    My seventh clientside map focuses on close combat, as well as judicious use of limited assets. It serves 7v7 the best, but should scale well up to 12v

  9. Relevance: 100%
    Ashen Powder
    Author: Cinderkarst
    Uploaded: August 14, 2004 at 01:00 am
    Client Side: Yes, Bot Support: No

    Here is the final map of the xC map pack, finally. :) Ashen Powder is based on an old post by Evil Napkin as well as a mission in the Playstation gam

  10. Relevance: 100%
    Mana
    Author: Cinderkarst
    Uploaded: September 11, 2004 at 02:34 am
    Client Side: Yes, Bot Support: No

    This is my final T2 map. After countless hours of playing and mapping for this fantastic game, it's time for me to move on to other games. Mana is a

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